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Sell me on Psionics
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3252594" data-attributes="member: 19675"><p>Well, like the Core magic system tries to cover a lot of magic archetypes, so too does the XPH cover a variety of psionic archetypes. Thus, you have the ones who psionically reshape or reinforce their bodies, but also the powerful telekinetics, energy projectors, and teleporters.</p><p></p><p>The difference, however, is that unlike most fictional archetypal characters that have one or 2 powers that get refined over time, D&D psionics are generalists. Even the psion, which divides its class list of powers into things like the General list and then Psychometabolism and Telekinesis, is like the Clerics and their general and Domain spells spells.</p><p></p><p> </p><p></p><p>There are 2 differences between that and Crothian's idea (and they are opposites in a way):</p><p></p><p>1) You don't have to do the work...which lets you concentrate on designing the adventure.</p><p></p><p>2) Pregens of your own design can have their unique abilities factored into the adventure you write.</p><p></p><p>As for the 4+ pages of background, just give them guidelines like 1 page of background, in outline/bullet point format.</p><p></p><p>Actually, if I were doing this, I'd tell the players to design as many PCs as they want (and maybe design a couple myself), but let them know ahead of time that they were unlikely to play the PC they designed- that will minimize detail, at least. Assign numbers to each PC created, and then use your favorite method of random number generation to distribute PCs.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3252594, member: 19675"] Well, like the Core magic system tries to cover a lot of magic archetypes, so too does the XPH cover a variety of psionic archetypes. Thus, you have the ones who psionically reshape or reinforce their bodies, but also the powerful telekinetics, energy projectors, and teleporters. The difference, however, is that unlike most fictional archetypal characters that have one or 2 powers that get refined over time, D&D psionics are generalists. Even the psion, which divides its class list of powers into things like the General list and then Psychometabolism and Telekinesis, is like the Clerics and their general and Domain spells spells. There are 2 differences between that and Crothian's idea (and they are opposites in a way): 1) You don't have to do the work...which lets you concentrate on designing the adventure. 2) Pregens of your own design can have their unique abilities factored into the adventure you write. As for the 4+ pages of background, just give them guidelines like 1 page of background, in outline/bullet point format. Actually, if I were doing this, I'd tell the players to design as many PCs as they want (and maybe design a couple myself), but let them know ahead of time that they were unlikely to play the PC they designed- that will minimize detail, at least. Assign numbers to each PC created, and then use your favorite method of random number generation to distribute PCs. [/QUOTE]
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Sell me on Psionics
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