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Sell me on Savage Worlds -- for Fantasy
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<blockquote data-quote="Chaldfont" data-source="post: 3671607" data-attributes="member: 1472"><p>I can echo everything SavageRobby said above. I had the same experience. My friends and I started a regular game group back up when D&D 3rd edition came out. We played that same campaign until just last year. The PCs had reached about 15th level. Each session became a bookkeeping nightmare and each battle a slog through dozens of hit points. We just burned out on it.</p><p></p><p>So we switched to Savage Worlds and 50 Fathoms and it's been going great. One of the best things about the game is the Extras rules (other games call them mooks or minions). Extras only have three states: Ok, Shaken, or Incapacitated. So you don't have to keep track of hit points for all those thugs you throw at the PCs. I can throw a literal boatload of pirates at my PCs and track their status with glass beads next to the minis.</p><p></p><p>And, honestly, hit points just measure the constant wearing down of a character's defenses until those last few blows takes him out. So why track HP at all? In SW, you tend to battle for a while until a good shot (or better yet, good tactics) lead to a big damage roll that takes out your foe.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 3671607, member: 1472"] I can echo everything SavageRobby said above. I had the same experience. My friends and I started a regular game group back up when D&D 3rd edition came out. We played that same campaign until just last year. The PCs had reached about 15th level. Each session became a bookkeeping nightmare and each battle a slog through dozens of hit points. We just burned out on it. So we switched to Savage Worlds and 50 Fathoms and it's been going great. One of the best things about the game is the Extras rules (other games call them mooks or minions). Extras only have three states: Ok, Shaken, or Incapacitated. So you don't have to keep track of hit points for all those thugs you throw at the PCs. I can throw a literal boatload of pirates at my PCs and track their status with glass beads next to the minis. And, honestly, hit points just measure the constant wearing down of a character's defenses until those last few blows takes him out. So why track HP at all? In SW, you tend to battle for a while until a good shot (or better yet, good tactics) lead to a big damage roll that takes out your foe. [/QUOTE]
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