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Sell me on Savage Worlds -- for Fantasy
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<blockquote data-quote="Lockridge" data-source="post: 3674302" data-attributes="member: 43850"><p>Just wanted to add my vote that SW is a great system for any genre. It fixes many of the pet peeves I've had with d20.</p><p></p><p>The ease of bookkeeping is really great. There are no papers with scribbled and crossed out numbers for various things. The whole game can be played with poker chips and a deck of cards. d20 initiative can be slow - in our group the DM usually has to have a player track initiative and volunteers can be tough to come by.</p><p></p><p>Also, time savings. Not just the preparation time for both DM and player but also the fact that a d20 dungeon crawl that a group may spend a year playing through can be played through with SW in a fraction of that time and conversion is easy.</p><p></p><p>Some folks of course prefer to have a couple of thousand character options. They like the strategy and thinking that goes into planning your character 10 levels in advance. As for me, I'm an aging gamer with a family so time and getting through the story is more important to me in a game rather than table-top combat.</p><p></p><p>I think it is a matter of taste - so go on give it a try.</p></blockquote><p></p>
[QUOTE="Lockridge, post: 3674302, member: 43850"] Just wanted to add my vote that SW is a great system for any genre. It fixes many of the pet peeves I've had with d20. The ease of bookkeeping is really great. There are no papers with scribbled and crossed out numbers for various things. The whole game can be played with poker chips and a deck of cards. d20 initiative can be slow - in our group the DM usually has to have a player track initiative and volunteers can be tough to come by. Also, time savings. Not just the preparation time for both DM and player but also the fact that a d20 dungeon crawl that a group may spend a year playing through can be played through with SW in a fraction of that time and conversion is easy. Some folks of course prefer to have a couple of thousand character options. They like the strategy and thinking that goes into planning your character 10 levels in advance. As for me, I'm an aging gamer with a family so time and getting through the story is more important to me in a game rather than table-top combat. I think it is a matter of taste - so go on give it a try. [/QUOTE]
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