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Sell me on Savage Worlds -- for Fantasy
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<blockquote data-quote="Mythmere1" data-source="post: 3674472" data-attributes="member: 26563"><p>This thread has sold me (I'm not the original poster, btw). I got a copy of the rules last night, and I've looked over the fast play rules some months ago.</p><p></p><p>I'll likely try it out with my group at some point in the future. The basic book suffers from the universal flaw of universal systems books - there's not really enough genre specific information in it to run ANY of the genres described. However, a basic type of fantasy game would be possible.</p><p></p><p>So, I'll probably get a copy of the Fantasy world builder toolkit as well. The total price for that would edge up to $30 or so, which is about what I'm willing to pay for a new game setup. It's all pdf, which I don't like much, but c'est la vie. I'll get it spiral bound at Office Depot if it looks like we're going to use it. My players can get the Explorer book for $10 rather than pay the $20 I paid for the pdf (which is a bit annoying, too).</p><p></p><p>Nevertheless, this looks like a rocking system (I ran 2 test combats of two characters vs. 2 and then 3 orcs). The pace of combat - I don't mean the speed, I mean the frequency of wounding and dying and hitting - is quite different from AD&D or 3e. I can't exactly explain why. Perhaps more combats will let me pin down what's different. One thing is for sure; hits are frequent, but you need to use called shots in order to get enough damage to take down foes like orcs (which are tougher than most other easy critters, it's true).</p><p></p><p>Very, very interesting. Certainly quicker than 3e, about the speed of AD&D but with a somewhat higher tactical element due to the use of edges and the potential for taunting and intimidating (which I didn't try out in my test combats). My guess is also that players will try much harder to avoid combats if they can achieve their goal by other means; combat certainly has the risk of messing you up if the enemy suddenly lucks out; much worse than you can get suddenly messed up in D&D.</p><p></p><p>I'd recommend it from what i've seen, but with the caveat that at least one additional book is going to be necessary, which drives up the price. Not complaining (D&D takes 3 books at a higher price, and AD&D takes 3 for at least $20 total on Ebay or Amazon, although OSRIC is free for a 1e starter), but just taking note.</p><p></p><p>Four-point-eight stars. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mythmere1, post: 3674472, member: 26563"] This thread has sold me (I'm not the original poster, btw). I got a copy of the rules last night, and I've looked over the fast play rules some months ago. I'll likely try it out with my group at some point in the future. The basic book suffers from the universal flaw of universal systems books - there's not really enough genre specific information in it to run ANY of the genres described. However, a basic type of fantasy game would be possible. So, I'll probably get a copy of the Fantasy world builder toolkit as well. The total price for that would edge up to $30 or so, which is about what I'm willing to pay for a new game setup. It's all pdf, which I don't like much, but c'est la vie. I'll get it spiral bound at Office Depot if it looks like we're going to use it. My players can get the Explorer book for $10 rather than pay the $20 I paid for the pdf (which is a bit annoying, too). Nevertheless, this looks like a rocking system (I ran 2 test combats of two characters vs. 2 and then 3 orcs). The pace of combat - I don't mean the speed, I mean the frequency of wounding and dying and hitting - is quite different from AD&D or 3e. I can't exactly explain why. Perhaps more combats will let me pin down what's different. One thing is for sure; hits are frequent, but you need to use called shots in order to get enough damage to take down foes like orcs (which are tougher than most other easy critters, it's true). Very, very interesting. Certainly quicker than 3e, about the speed of AD&D but with a somewhat higher tactical element due to the use of edges and the potential for taunting and intimidating (which I didn't try out in my test combats). My guess is also that players will try much harder to avoid combats if they can achieve their goal by other means; combat certainly has the risk of messing you up if the enemy suddenly lucks out; much worse than you can get suddenly messed up in D&D. I'd recommend it from what i've seen, but with the caveat that at least one additional book is going to be necessary, which drives up the price. Not complaining (D&D takes 3 books at a higher price, and AD&D takes 3 for at least $20 total on Ebay or Amazon, although OSRIC is free for a 1e starter), but just taking note. Four-point-eight stars. :) [/QUOTE]
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