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<blockquote data-quote="Retreater" data-source="post: 8176001" data-attributes="member: 42040"><p>I've run a few campaigns, and here are my observations.</p><p></p><p>My perceived positive points:</p><p>1) It's generic enough that many different genres can be supported.</p><p>2) The core mechanics are pretty simple to get the hang of.</p><p>3) The company seems to be made up of good people.</p><p>4) The new edition (SWADE) is new, and it's likely going to last a while before another edition is released.</p><p>5) The products seem to be of overall good quality, nice production values.</p><p>6) Greater customization of characters and power choices than the class-based design of D&D.</p><p></p><p>My perceived negative points:</p><p>1) Very swingy and deadly (exploding dice can make boss monsters go down in one round or a minion to kill a PC in one round)</p><p>2) Subsystems have very different resolution systems (not like a d20 system). You might be rolling dice or drawing cards. A little bit of chart overload. </p><p>3) Fiddly bits like drawing playing cards for initiative, tokens (bennies) being passed out all the time, etc., add extra complications for a table as well as a hurdle for online gaming.</p><p>4) Doesn't support "theater of the mind" games very well. You have blast templates, measure movement and range in inches, etc. - more like a tabletop skirmish game than a typical RPG.</p><p>5) "Fast and furious" tagline isn't true for me - it's a "rules-medium" game, kind of a step between D&D 5e and PF1. </p><p>6) Toughness and Armor Rating as well as Armor-Piercing weapon factors need to be taken into account for every hit, slowing down the game and contributing to Point 5.</p><p>7) The core SWADE book is uninspiring, generic roleplaying. Without a setting it's boring to read, flavorless in concept.</p><p>8) Because of how they do the settings, you're going to be going from the SWADE book, setting guides, monster books, equipment books, etc. - in some campaigns it wasn't unusual for me to have to refer to 5+ books in a single session.</p><p>9) Your character gets worse based on your wound level, so there's a death spiral mechanic.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8176001, member: 42040"] I've run a few campaigns, and here are my observations. My perceived positive points: 1) It's generic enough that many different genres can be supported. 2) The core mechanics are pretty simple to get the hang of. 3) The company seems to be made up of good people. 4) The new edition (SWADE) is new, and it's likely going to last a while before another edition is released. 5) The products seem to be of overall good quality, nice production values. 6) Greater customization of characters and power choices than the class-based design of D&D. My perceived negative points: 1) Very swingy and deadly (exploding dice can make boss monsters go down in one round or a minion to kill a PC in one round) 2) Subsystems have very different resolution systems (not like a d20 system). You might be rolling dice or drawing cards. A little bit of chart overload. 3) Fiddly bits like drawing playing cards for initiative, tokens (bennies) being passed out all the time, etc., add extra complications for a table as well as a hurdle for online gaming. 4) Doesn't support "theater of the mind" games very well. You have blast templates, measure movement and range in inches, etc. - more like a tabletop skirmish game than a typical RPG. 5) "Fast and furious" tagline isn't true for me - it's a "rules-medium" game, kind of a step between D&D 5e and PF1. 6) Toughness and Armor Rating as well as Armor-Piercing weapon factors need to be taken into account for every hit, slowing down the game and contributing to Point 5. 7) The core SWADE book is uninspiring, generic roleplaying. Without a setting it's boring to read, flavorless in concept. 8) Because of how they do the settings, you're going to be going from the SWADE book, setting guides, monster books, equipment books, etc. - in some campaigns it wasn't unusual for me to have to refer to 5+ books in a single session. 9) Your character gets worse based on your wound level, so there's a death spiral mechanic. [/QUOTE]
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