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Sell me on Savage Worlds
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<blockquote data-quote="MGibster" data-source="post: 8176232" data-attributes="member: 4534"><p>Savage Worlds has been my go-to game to run for nearly a decade now. </p><p></p><p>Fast, Furious, and Fun: It <em>is</em> fast, furious, and fun. Sometimes you do have to count modifiers as the situation calls for it (lighting, cover, range, etc., etc.) but on the bright side the GM really doesn't have to keep track of hit points for the vast majority of bad guys on the table. Once most bad guys are hit and take point of damage they're out of the fight. Some settings, Rifts, it does get bogged down when you're trying to calculate every plus and minus from powers, equipment, etc., etc. But for most settings it isn't much of an issue.</p><p></p><p>Adaptable: You can run a wide variety of games using the Savage Worlds rules. I've used SW for a variety of settings including fantasy, science fiction, post apocalyptic, World War I & II, 18th century piratical goodness, swashbuckling Three Musketeer style, the Old West, etc., etc. If I have a wild hair and want to run a campaign in my own setting then SW is typically my first choice. It's just easy to create creatures/opponents/whatever I need to fit my vision.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8176232, member: 4534"] Savage Worlds has been my go-to game to run for nearly a decade now. Fast, Furious, and Fun: It [I]is[/I] fast, furious, and fun. Sometimes you do have to count modifiers as the situation calls for it (lighting, cover, range, etc., etc.) but on the bright side the GM really doesn't have to keep track of hit points for the vast majority of bad guys on the table. Once most bad guys are hit and take point of damage they're out of the fight. Some settings, Rifts, it does get bogged down when you're trying to calculate every plus and minus from powers, equipment, etc., etc. But for most settings it isn't much of an issue. Adaptable: You can run a wide variety of games using the Savage Worlds rules. I've used SW for a variety of settings including fantasy, science fiction, post apocalyptic, World War I & II, 18th century piratical goodness, swashbuckling Three Musketeer style, the Old West, etc., etc. If I have a wild hair and want to run a campaign in my own setting then SW is typically my first choice. It's just easy to create creatures/opponents/whatever I need to fit my vision. [/QUOTE]
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