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<blockquote data-quote="Flamestrike" data-source="post: 8176509" data-attributes="member: 6788736"><p>Im hearing you. </p><p></p><p>The interplay of rail guns + autofire, lead to multiple attempts to soak on a single turn from some PCs, presuming they even had the Bennies for it (which they often didnt even if you were throwing them around like candy), and a ton of PCs getting turned into pink mist.</p><p></p><p>I managed to 'fix' it by changing the way autofire worked (you can either spray an area with a burst making it an area attack potentially affecting multiple targets, or you can hammer a single target with multiple shots inflicting an extra dice of damage). Whichever option you chose, the burst was resolved via a single attack roll with the -2 autofire penalty.</p><p></p><p>I removed 3RB and ROF and weapons were redone as either Auto, Single shot or Semi auto.</p><p></p><p>Made it a lot smoother, but then we still had to deal with multiple actions, the quickness power, two weapons (or more) etc. To fix that I had to basically limit each turn to 3 actions (before SWADE did this officially), and amend a lot of Powers and Edges that added extra actions (instead having those powers reduce the MAP).</p><p></p><p>My next step was going to be giving all weapons a simple fixed damage value that is added to 1d6 (you get an extra d6 for a raise) for damage to speed that up as well, and removing AP entirely.</p><p></p><p>Then I tweaked how Soaking works by adding an extra wound level (4 wounds = dead), and tallying all wounds a PC gets in a pool for the turn (and applying them at the end of the turn) stopping counting when the PC reaches 4 wounds (and dead), and disregarding any extras. At <strong>that </strong>point the PC Rolls to Soak (instead of after each hit that turn). You still need a Bennie, and for each success you can soak a wound you took that turn.</p><p></p><p>If you took 4 wounds in a single turn you're dead unless you can soak at least one at the end of that turn (meaning you're only incapacitated) Soaking two wounds leaves you with 2 (-2) soaking 3 leaves you with 1 wound etc.</p><p></p><p>At that point it was running a lot smoother, but I kind of just lost the love for it I had at the beginning.</p><p></p><p>Really, the system would run a LOT better with a handful of generic weapons with basic stats; like a single weapon called a 'Firearm' with nothing more than a basic two ranges (short and long at -2) and a single fixed damage value (that is added to a d6), and room for one or two traits (autofire, long range, concealable, large calibre, silenced, accurate etc) that you can pick from a list.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8176509, member: 6788736"] Im hearing you. The interplay of rail guns + autofire, lead to multiple attempts to soak on a single turn from some PCs, presuming they even had the Bennies for it (which they often didnt even if you were throwing them around like candy), and a ton of PCs getting turned into pink mist. I managed to 'fix' it by changing the way autofire worked (you can either spray an area with a burst making it an area attack potentially affecting multiple targets, or you can hammer a single target with multiple shots inflicting an extra dice of damage). Whichever option you chose, the burst was resolved via a single attack roll with the -2 autofire penalty. I removed 3RB and ROF and weapons were redone as either Auto, Single shot or Semi auto. Made it a lot smoother, but then we still had to deal with multiple actions, the quickness power, two weapons (or more) etc. To fix that I had to basically limit each turn to 3 actions (before SWADE did this officially), and amend a lot of Powers and Edges that added extra actions (instead having those powers reduce the MAP). My next step was going to be giving all weapons a simple fixed damage value that is added to 1d6 (you get an extra d6 for a raise) for damage to speed that up as well, and removing AP entirely. Then I tweaked how Soaking works by adding an extra wound level (4 wounds = dead), and tallying all wounds a PC gets in a pool for the turn (and applying them at the end of the turn) stopping counting when the PC reaches 4 wounds (and dead), and disregarding any extras. At [B]that [/B]point the PC Rolls to Soak (instead of after each hit that turn). You still need a Bennie, and for each success you can soak a wound you took that turn. If you took 4 wounds in a single turn you're dead unless you can soak at least one at the end of that turn (meaning you're only incapacitated) Soaking two wounds leaves you with 2 (-2) soaking 3 leaves you with 1 wound etc. At that point it was running a lot smoother, but I kind of just lost the love for it I had at the beginning. Really, the system would run a LOT better with a handful of generic weapons with basic stats; like a single weapon called a 'Firearm' with nothing more than a basic two ranges (short and long at -2) and a single fixed damage value (that is added to a d6), and room for one or two traits (autofire, long range, concealable, large calibre, silenced, accurate etc) that you can pick from a list. [/QUOTE]
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