Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sell me on Savage Worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 8177263" data-attributes="member: 85870"><p>I will admit that Savage Worlds' combat isn't perfect, but I'm going to defend it for a bit here.</p><p></p><p>In terms of "mathiness", it's a slight increase in contextual adjudication above 5e. It's certainly less "math-y" than D&D 3.5, Pathfinder, or 4e.</p><p></p><p>I said it before, if the players aren't willing to dig in to the rules and really get a handle on the action / resolution feedback loop, combat can devolve into a slog. It's not about the raw addition/subtraction of the numbers; it's the ability of the players to conceive what the numbers are doing and how they maximize their results working as a team.</p><p></p><p>In my experience (again), it's the D&D players that struggle the most. They're either used to just doing simple attack actions and subtracting hit points, or just saying, "I activate ability/spell X" and expecting the GM to adjudicate the result. If you're playing Savage Worlds this way, you're doing it wrong, and missing out on the real fun that can be had in participating in its tactical play.</p><p></p><p>One of the awesome things about Savage Worlds combat is that all fighting options are viable. Ranged, two-weapon, single "large" weapon, unarmed, duelist/fencing, etc. No matter how you envision your character working mechanically in combat, you can always play to those strengths, and have your character be <em>effective</em> at it.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8177263, member: 85870"] I will admit that Savage Worlds' combat isn't perfect, but I'm going to defend it for a bit here. In terms of "mathiness", it's a slight increase in contextual adjudication above 5e. It's certainly less "math-y" than D&D 3.5, Pathfinder, or 4e. I said it before, if the players aren't willing to dig in to the rules and really get a handle on the action / resolution feedback loop, combat can devolve into a slog. It's not about the raw addition/subtraction of the numbers; it's the ability of the players to conceive what the numbers are doing and how they maximize their results working as a team. In my experience (again), it's the D&D players that struggle the most. They're either used to just doing simple attack actions and subtracting hit points, or just saying, "I activate ability/spell X" and expecting the GM to adjudicate the result. If you're playing Savage Worlds this way, you're doing it wrong, and missing out on the real fun that can be had in participating in its tactical play. One of the awesome things about Savage Worlds combat is that all fighting options are viable. Ranged, two-weapon, single "large" weapon, unarmed, duelist/fencing, etc. No matter how you envision your character working mechanically in combat, you can always play to those strengths, and have your character be [I]effective[/I] at it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sell me on Savage Worlds
Top