Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sell me on Savage Worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8177775" data-attributes="member: 6788736"><p><a href="https://silentmaskrpg.files.wordpress.com/2019/05/combat-survival-guide-swade-v5.pdf" target="_blank">https://silentmaskrpg.files.wordpress.com/2019/05/combat-survival-guide-swade-v5.pdf</a></p><p></p><p>The above PDF summarises just the basic combat options.</p><p></p><p>The below flowchart primarily summarises the combat resolution mechanic:</p><p></p><p>[ATTACH=full]131653[/ATTACH]</p><p></p><p></p><p></p><p></p><p>How can you say that?</p><p>-------------</p><p><strong>Firing a automatic bust in Star Wars Saga Edition:</strong> If your weapon is capable of autofire, you make a single attack roll (1d20+bonus) vs TN of 10 to hit an area of 4 squares. Every target in those squares takes half damage (if your attack roll is less than their Reflex defence) or full damage if the attack equals or exceeds their Reflex defence. You then roll damage, and subtract from HP.</p><p></p><p>One roll to hit on a d20+mods. One roll to damage. Done.</p><p>-------------</p><p><strong>Firing an automatic burst in SWADE:</strong> You check the ROF of your weapon (2-4 usually) and then roll 1 Shooting die for every single point of ROF (and a single Wild die, the latter of which can replace the roll of one of your Shooting die). All die can explode, and may trigger a raise if you roll 4 higher than your DC, adding +1d6 to the damage roll (or 'hitting innocent bystanders' on rolls of 1, and also with 1's on the Wild die and the Shooting die leading to a catastrophic failure of some kind.). You then roll damage (taking into account raises on those Shooting rolls) for each of those Shooting die that hit separately (on exploding dice), sum <em>that </em>total, and then compare this total to a value equal to [your targets Toughness plus Armor, <em>less</em> the AP value of the weapon you're shooting]. For every 4 full points left over, you cause a wound to your target.</p><p></p><p>Repeat this per shot in your burst that hit your target(s) (i.e. 2-4 times)</p><p></p><p>Your target(s) now may then roll to Soak those wounds, by rolling a Toughness die (and a Wild die) that explode, and taking the best result, with every 4 points reducing a wound.</p><p>-----------------</p><p></p><p>Mate, I know you love the system but those mechanics aren't even close to comparable, and I know which one is the more complex, time consuming, math heavy and a total pain to use.</p><p></p><p>The Savage Worlds rules for combat are stripped right from a 1980's or 90's fantasy (gun porn) heartbreaker. Weirdly super crunchy, hard to understand, mathy, and ultra-<strong>simulationist</strong>... for a game that <em>elsewhere </em>is incredibly <strong>abstract</strong>, and easy to use and understand.</p><p></p><p>Its a jarring disconnect; it's almost like they slapped two totally different games together.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8177775, member: 6788736"] [URL]https://silentmaskrpg.files.wordpress.com/2019/05/combat-survival-guide-swade-v5.pdf[/URL] The above PDF summarises just the basic combat options. The below flowchart primarily summarises the combat resolution mechanic: [ATTACH type="full" alt="1611303467358.png"]131653[/ATTACH] How can you say that? ------------- [B]Firing a automatic bust in Star Wars Saga Edition:[/B] If your weapon is capable of autofire, you make a single attack roll (1d20+bonus) vs TN of 10 to hit an area of 4 squares. Every target in those squares takes half damage (if your attack roll is less than their Reflex defence) or full damage if the attack equals or exceeds their Reflex defence. You then roll damage, and subtract from HP. One roll to hit on a d20+mods. One roll to damage. Done. ------------- [B]Firing an automatic burst in SWADE:[/B] You check the ROF of your weapon (2-4 usually) and then roll 1 Shooting die for every single point of ROF (and a single Wild die, the latter of which can replace the roll of one of your Shooting die). All die can explode, and may trigger a raise if you roll 4 higher than your DC, adding +1d6 to the damage roll (or 'hitting innocent bystanders' on rolls of 1, and also with 1's on the Wild die and the Shooting die leading to a catastrophic failure of some kind.). You then roll damage (taking into account raises on those Shooting rolls) for each of those Shooting die that hit separately (on exploding dice), sum [I]that [/I]total, and then compare this total to a value equal to [your targets Toughness plus Armor, [I]less[/I] the AP value of the weapon you're shooting]. For every 4 full points left over, you cause a wound to your target. Repeat this per shot in your burst that hit your target(s) (i.e. 2-4 times) Your target(s) now may then roll to Soak those wounds, by rolling a Toughness die (and a Wild die) that explode, and taking the best result, with every 4 points reducing a wound. ----------------- Mate, I know you love the system but those mechanics aren't even close to comparable, and I know which one is the more complex, time consuming, math heavy and a total pain to use. The Savage Worlds rules for combat are stripped right from a 1980's or 90's fantasy (gun porn) heartbreaker. Weirdly super crunchy, hard to understand, mathy, and ultra-[B]simulationist[/B]... for a game that [I]elsewhere [/I]is incredibly [B]abstract[/B], and easy to use and understand. Its a jarring disconnect; it's almost like they slapped two totally different games together. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sell me on Savage Worlds
Top