Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sell me on Savage Worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8183006" data-attributes="member: 6788736"><p>A DnD combat round featuring mid level PCs., and extensive use of class features and bonus actions:</p><p></p><p>(no need to recalculate initiative)</p><p></p><p><strong>Fighter</strong>: I'll attack the Fire Giant with my +1 Maul Skullcrusher, using GWM's +10 to damage, and Action surge (rolls 4 x d20 attack rolls at +4 vs AC 15, 2 hit, rolls damage of 2d6+15 twice, DM subtracts from HP). Spends a Superiority die to add 1d8 to the damage and force a Save vs fear at DC 15, which the giant fails. As a bonus action, I'll use my Second Wind (rolls 1d10+7 and heals that).</p><p><strong>Rogue</strong>: I'll use my bonus action to Aim, and attack the same Fire Giant with my action (rolls 1 attack at advantage, hits, rolls 5d6+5 for damage)</p><p><strong>Sorcerer</strong>: I'll <em>fireball </em>the 5 Orcs. Player rolls 30 8d6 damage, the DM forfeits saves, because they only have 15HP and die even if they make it, and as a Bonus action I'll convert 5 SP into a 3rd level slot.</p><p><strong>Cleric</strong>: I'll cast <em>Cure Wounds</em> on the Fighter using a 2nd level slot (rolls 2d8+5) and attack with my <em>Spiritual weapon</em> as a bonus action against the Fire Giant (makes an attack roll, misses).</p><p></p><p>Note how the complexity comes from class features that are unique to each class (as do the abilities being used with Bonus actions), and not from general combat options available to all.</p><p></p><p>This is no different to SWADE where Seasoned/ Veteran PCs (roughly 7th level in DnD terms) have access to Powers, Edges and so forth that also add in extra options or affect gameplay.</p><p></p><p>In SWADE:</p><p></p><p>Initiative - Cards are drawn from the Deck. The Level headed wizard discards a 4 and gets a 7 of hearts, the Fighter gets a Queen of spades, the Quick Rogue gets a Jack and a nine (keeping the Jack of spades) and the Cleric gets a 6 of clubs.</p><p></p><p><strong>Fighter</strong>: (Thinks for a bit, crunching the math) OK... I'll attack the Fire Giant, using my Frenzy Edge and the Wild attack combat option, and attack... three times at -4 MAP... plus an extra attack from Frenzy, with my Signature 2H Warhammer 'Skullcrusher', and my Fighting skill of d10. I have a +1 gang up bonus thanks to the Rogue, +1 from my signature weapon, +2 from the size difference, +2 from Wild attack... but also 1 point of wound penalties, and am also at -6 thanks to my MAP and Frenzy edge. The Giant has a parry of 5... so I need (calculates)... 7's to hit.</p><p></p><p>Rolls 1d10 (and 1d6) exploding taking the highest result, four separate times, with 7's hitting, and 11's causing a raise. He hits twice, one with a raise, spending a Bennie to re-roll one of the misses (and still missing) for 5 separate rolls on two separate vectors (including the wild die) vs the TN calculated above.</p><p></p><p>Rolls damage - Has the Giant slayer edge so that's an extra d6: Rolls 2d8+2+1d6 (exploding). Compares the result to the Giants Toughness of 10 plus Armor of 4 (minus the AP of the warhammer of 2) = 12. For every 4 above this TN, the Giant takes a wound.</p><p></p><p>Repeats this process for the raise, rolling 2d8+2d6+2 (exploding) this time.</p><p></p><p>He inflicts 2 Wounds, which the GM spends a Bennie to Soak, rolling the Giants Toughness of d12 (and wild die of d6) taking the better result, vs a TN of 4. He soaks 1 wound.</p><p></p><p>I'm not even going to get into the rest, but that Fighters turn, took considerably longer than our DnD Fighters turn did, involved a lot more math, and a lot more decision points.</p><p></p><p>For a game supposed to be 'fast, furious and fun' more math(including long division), more decision points, more crunch and taking considerably longer, is not any of those three things.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8183006, member: 6788736"] A DnD combat round featuring mid level PCs., and extensive use of class features and bonus actions: (no need to recalculate initiative) [B]Fighter[/B]: I'll attack the Fire Giant with my +1 Maul Skullcrusher, using GWM's +10 to damage, and Action surge (rolls 4 x d20 attack rolls at +4 vs AC 15, 2 hit, rolls damage of 2d6+15 twice, DM subtracts from HP). Spends a Superiority die to add 1d8 to the damage and force a Save vs fear at DC 15, which the giant fails. As a bonus action, I'll use my Second Wind (rolls 1d10+7 and heals that). [B]Rogue[/B]: I'll use my bonus action to Aim, and attack the same Fire Giant with my action (rolls 1 attack at advantage, hits, rolls 5d6+5 for damage) [B]Sorcerer[/B]: I'll [I]fireball [/I]the 5 Orcs. Player rolls 30 8d6 damage, the DM forfeits saves, because they only have 15HP and die even if they make it, and as a Bonus action I'll convert 5 SP into a 3rd level slot. [B]Cleric[/B]: I'll cast [I]Cure Wounds[/I] on the Fighter using a 2nd level slot (rolls 2d8+5) and attack with my [I]Spiritual weapon[/I] as a bonus action against the Fire Giant (makes an attack roll, misses). Note how the complexity comes from class features that are unique to each class (as do the abilities being used with Bonus actions), and not from general combat options available to all. This is no different to SWADE where Seasoned/ Veteran PCs (roughly 7th level in DnD terms) have access to Powers, Edges and so forth that also add in extra options or affect gameplay. In SWADE: Initiative - Cards are drawn from the Deck. The Level headed wizard discards a 4 and gets a 7 of hearts, the Fighter gets a Queen of spades, the Quick Rogue gets a Jack and a nine (keeping the Jack of spades) and the Cleric gets a 6 of clubs. [B]Fighter[/B]: (Thinks for a bit, crunching the math) OK... I'll attack the Fire Giant, using my Frenzy Edge and the Wild attack combat option, and attack... three times at -4 MAP... plus an extra attack from Frenzy, with my Signature 2H Warhammer 'Skullcrusher', and my Fighting skill of d10. I have a +1 gang up bonus thanks to the Rogue, +1 from my signature weapon, +2 from the size difference, +2 from Wild attack... but also 1 point of wound penalties, and am also at -6 thanks to my MAP and Frenzy edge. The Giant has a parry of 5... so I need (calculates)... 7's to hit. Rolls 1d10 (and 1d6) exploding taking the highest result, four separate times, with 7's hitting, and 11's causing a raise. He hits twice, one with a raise, spending a Bennie to re-roll one of the misses (and still missing) for 5 separate rolls on two separate vectors (including the wild die) vs the TN calculated above. Rolls damage - Has the Giant slayer edge so that's an extra d6: Rolls 2d8+2+1d6 (exploding). Compares the result to the Giants Toughness of 10 plus Armor of 4 (minus the AP of the warhammer of 2) = 12. For every 4 above this TN, the Giant takes a wound. Repeats this process for the raise, rolling 2d8+2d6+2 (exploding) this time. He inflicts 2 Wounds, which the GM spends a Bennie to Soak, rolling the Giants Toughness of d12 (and wild die of d6) taking the better result, vs a TN of 4. He soaks 1 wound. I'm not even going to get into the rest, but that Fighters turn, took considerably longer than our DnD Fighters turn did, involved a lot more math, and a lot more decision points. For a game supposed to be 'fast, furious and fun' more math(including long division), more decision points, more crunch and taking considerably longer, is not any of those three things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sell me on Savage Worlds
Top