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Sell me on Savage Worlds
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<blockquote data-quote="Flamestrike" data-source="post: 8188705" data-attributes="member: 6788736"><p>That's down to the DM though.</p><p></p><p>For example, in the 5E games I run, I use the simple rule of <em>'When your turn starts, you have approx 10 seconds to declare and start resolving your action, or else you take the Dodge action, and your turn ends.'</em></p><p></p><p>The action doesnt have to be resolved in 10 seconds - just declared and/or commenced with either a dice roll, or a miniature move, or a target and spell or action announced with precision.</p><p></p><p>This simulates the chaos of battle, keeps turns (and rounds, and combats) short and (as an added bonus) keeps the players focused on the table, and keeps phones in pockets.</p><p></p><p>I've been considering buying a simple Chess timer or similar, set to 10 seconds that I can simply push at the start of each players turn, that rings after 10 seconds, and resets with the push of a button.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8188705, member: 6788736"] That's down to the DM though. For example, in the 5E games I run, I use the simple rule of [I]'When your turn starts, you have approx 10 seconds to declare and start resolving your action, or else you take the Dodge action, and your turn ends.'[/I] The action doesnt have to be resolved in 10 seconds - just declared and/or commenced with either a dice roll, or a miniature move, or a target and spell or action announced with precision. This simulates the chaos of battle, keeps turns (and rounds, and combats) short and (as an added bonus) keeps the players focused on the table, and keeps phones in pockets. I've been considering buying a simple Chess timer or similar, set to 10 seconds that I can simply push at the start of each players turn, that rings after 10 seconds, and resets with the push of a button. [/QUOTE]
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