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Sell me on Savage Worlds
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<blockquote data-quote="thullgrim" data-source="post: 9763101" data-attributes="member: 8103"><p>I’m convinced that Sprawlrunners is the best way to play Shadowrun. Interface Zero if you want to go the crunchier implementation route also works quite well. </p><p></p><p>Savage Pathfinder might be my favorite way to handle heroic fantasy these days (as I run a PF1 game…) but be aware that characters for that game (and Savage Rifts) are more powerful than baseline Savage Worlds characters. </p><p></p><p>I find the system fast to resolve at the table and intuitive. It’s easy to as lib stats and abilities if you want to but also have a lot of resources available if you want a more traditional prep and play cycle. </p><p></p><p>Many of setting are quite creative and if there’s something you want you can frequently find it. There’s even a Paranoia hack called Zeta Complex. </p><p></p><p>It’s generally pretty easy to have SW into whatever source material you are trying to emulate. </p><p></p><p>It doesn’t do gritty games particularly well. There are some options you can turn on that increase the difficulty and lethality threshold but at heart it’s still a pulpy action game. </p><p></p><p>My most successful campaign of the last 5 years was a Savage Worlds hack of Nights Black Agents. Players and I had a ton of fun.</p></blockquote><p></p>
[QUOTE="thullgrim, post: 9763101, member: 8103"] I’m convinced that Sprawlrunners is the best way to play Shadowrun. Interface Zero if you want to go the crunchier implementation route also works quite well. Savage Pathfinder might be my favorite way to handle heroic fantasy these days (as I run a PF1 game…) but be aware that characters for that game (and Savage Rifts) are more powerful than baseline Savage Worlds characters. I find the system fast to resolve at the table and intuitive. It’s easy to as lib stats and abilities if you want to but also have a lot of resources available if you want a more traditional prep and play cycle. Many of setting are quite creative and if there’s something you want you can frequently find it. There’s even a Paranoia hack called Zeta Complex. It’s generally pretty easy to have SW into whatever source material you are trying to emulate. It doesn’t do gritty games particularly well. There are some options you can turn on that increase the difficulty and lethality threshold but at heart it’s still a pulpy action game. My most successful campaign of the last 5 years was a Savage Worlds hack of Nights Black Agents. Players and I had a ton of fun. [/QUOTE]
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