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<blockquote data-quote="Thomas Shey" data-source="post: 9765843" data-attributes="member: 7026617"><p>Its more "in this case it wouldn't matter if they did"; supervillain teams as extra is sufficiently counter-intuitive that its just not where they'd go. As I said, whatever the game says, people are going to associate Extras with one of two things: 1. Generic opposition without much if any individualization, and 2. Mostly non-combat NPCs if they happen to become significant. Past that, the game can make any recommendations it wants and its unlikely to change anything (and this is made even more likely since those supervillain teams are liable to be repeat opponents presented in relatively small numbers as part of major battles).</p><p></p><p>I might see cases where you get "Really Major Supervillain and his super-team backup" with the latter being Extras, but even in that I'd expect them to be the sort of augmented Extras you saw referenced up-thread, because the alternative if you don't want them to be in the typical Extra "one hit and they're gone" mode is to ramp up their Toughness more than is desirable (all the more since there's some issues with Toughness and damage dice when using supers as-is).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9765843, member: 7026617"] Its more "in this case it wouldn't matter if they did"; supervillain teams as extra is sufficiently counter-intuitive that its just not where they'd go. As I said, whatever the game says, people are going to associate Extras with one of two things: 1. Generic opposition without much if any individualization, and 2. Mostly non-combat NPCs if they happen to become significant. Past that, the game can make any recommendations it wants and its unlikely to change anything (and this is made even more likely since those supervillain teams are liable to be repeat opponents presented in relatively small numbers as part of major battles). I might see cases where you get "Really Major Supervillain and his super-team backup" with the latter being Extras, but even in that I'd expect them to be the sort of augmented Extras you saw referenced up-thread, because the alternative if you don't want them to be in the typical Extra "one hit and they're gone" mode is to ramp up their Toughness more than is desirable (all the more since there's some issues with Toughness and damage dice when using supers as-is). [/QUOTE]
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