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<blockquote data-quote="humble minion" data-source="post: 1382530" data-attributes="member: 5948"><p>Matter of opinion I guess. I don't like it because it makes Fear so enormously powerful. Either accept a Dark Side Point or cop a penalty that will (even from a mid-level darksider) cripple you in the current combat. DSPs are so hard to get rid of too - you may well have to choose between a -6 penalty to everything (and dying right now) or being hamstrung by a bunch of DSPs for the next half-dozen levels. Besides, it doesn't work conceptually for me. There's a binary choice to be made between abandoning yourself to your fear (accepting the penalty) and using it (and thus the Dark Side). Neither option very heroic, or Jedi-like. What about Jedi serenity - having the Force flow through you so strongly that you are beyond fear?</p><p></p><p>Eh, but I'm getting off-topic here. Point is, there are bits and pieces in the rules that were not thought out as well as they might have been, and you will probably have to do some house-ruling. Stun damage is another thing I forgot to mention in the above post. I don't know of anyone who uses it as written - the Fort save vs unconsciousness thing is too powerful, and just promotes PCs stunning the bad guys then slitting their throats while asleep. Dunno how this stuff slipped past the playtesters, seriously...</p></blockquote><p></p>
[QUOTE="humble minion, post: 1382530, member: 5948"] Matter of opinion I guess. I don't like it because it makes Fear so enormously powerful. Either accept a Dark Side Point or cop a penalty that will (even from a mid-level darksider) cripple you in the current combat. DSPs are so hard to get rid of too - you may well have to choose between a -6 penalty to everything (and dying right now) or being hamstrung by a bunch of DSPs for the next half-dozen levels. Besides, it doesn't work conceptually for me. There's a binary choice to be made between abandoning yourself to your fear (accepting the penalty) and using it (and thus the Dark Side). Neither option very heroic, or Jedi-like. What about Jedi serenity - having the Force flow through you so strongly that you are beyond fear? Eh, but I'm getting off-topic here. Point is, there are bits and pieces in the rules that were not thought out as well as they might have been, and you will probably have to do some house-ruling. Stun damage is another thing I forgot to mention in the above post. I don't know of anyone who uses it as written - the Fort save vs unconsciousness thing is too powerful, and just promotes PCs stunning the bad guys then slitting their throats while asleep. Dunno how this stuff slipped past the playtesters, seriously... [/QUOTE]
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