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Sell me on Star Wars D20
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<blockquote data-quote="Tyler Do'Urden" data-source="post: 1382643" data-attributes="member: 4601"><p>I think the idea is that Jedi characters can overcome the fear penalty with their own force powers (Battlemind or Enhance Ability, for instance) or through expending force points.</p><p></p><p>Anyway, my opinion of Star Wars d20?</p><p></p><p>Strengths:</p><p></p><p>Fast-paced action. Fantastic melee system... improves on D&D.</p><p></p><p>The class/level/stat system actually works better for me than the old d6 system- it's much easier for gamemasters to scale challenges, and players are actually able to make characters as powerful as those in the movies. (One of my players was thrilled when he discovered that his Jedi Master was more capable than Master Yoda in a few areas- in the d6 game, a PC could never even hope to attain those heights of power).</p><p></p><p>The source material is excellent, the force powers are much more balanced than d6, and there is much more material on the Jedi order available now (of course, the Prequels had not yet come out when the original game was in print).</p><p></p><p>Familiar system for D&D players- easy to convert.</p><p></p><p>Weaknesses: </p><p></p><p>Starship/Vehicle rules and combat are awful, and not terribly exciting- not to mention really tough to work on a gridboard without a lot more work than I'm willing to invest. Of course, I have seen some decent house rule improvements on the net, such as the chase system (that I think was on the DLOS website, but I'm not sure) that help improve this.</p><p></p><p>All around, though, it's a very good RPG, and I like it better than d6, even though there were areas in which d6 was certainly better.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 1382643, member: 4601"] I think the idea is that Jedi characters can overcome the fear penalty with their own force powers (Battlemind or Enhance Ability, for instance) or through expending force points. Anyway, my opinion of Star Wars d20? Strengths: Fast-paced action. Fantastic melee system... improves on D&D. The class/level/stat system actually works better for me than the old d6 system- it's much easier for gamemasters to scale challenges, and players are actually able to make characters as powerful as those in the movies. (One of my players was thrilled when he discovered that his Jedi Master was more capable than Master Yoda in a few areas- in the d6 game, a PC could never even hope to attain those heights of power). The source material is excellent, the force powers are much more balanced than d6, and there is much more material on the Jedi order available now (of course, the Prequels had not yet come out when the original game was in print). Familiar system for D&D players- easy to convert. Weaknesses: Starship/Vehicle rules and combat are awful, and not terribly exciting- not to mention really tough to work on a gridboard without a lot more work than I'm willing to invest. Of course, I have seen some decent house rule improvements on the net, such as the chase system (that I think was on the DLOS website, but I'm not sure) that help improve this. All around, though, it's a very good RPG, and I like it better than d6, even though there were areas in which d6 was certainly better. [/QUOTE]
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