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<blockquote data-quote="cignus_pfaccari" data-source="post: 1441111" data-attributes="member: 14557"><p>In my game, we've been in...five combats that involved starships, and one that involved a hovertruck being parked on a Hutt's head.</p><p></p><p>Our primary ship is a Small transport which is fairly heavily armed, being that we're bounty hunters roaming the Outer Rim. It was initially designed with two turreted quadlasers, 2 concussion missile launchers, and 6 fire-linked ion cannon. Now, it's been refitted with a Medium turbolaser forward, two turreted double turbolasers, 4 concussion missile launchers, and a turreted heavy ion cannon. So, my experience may be a bit...abnormal.</p><p></p><p>1) One of the soldiers took a turret and blew a shuttle out of the sky...said shuttle was doing Bad Things to the ship we were on, but he hit it a bit harder than he intended.</p><p></p><p>2) Run across a pirate ambush jumping in-system. We get initiative and hit first, they hit back, and then we full attack and rip their ship into tinfoil.</p><p></p><p>3) We get shot at by a CorpSec IRD going onto a planet. It bounces off the shields, and we land.</p><p></p><p>4) My character disables a Nebulon-IV frigate over Hoth with the turreted Ion gun; GM gave it stats as a heavy turbolaser, and I had the target to -5 Hull Points in two shots. I didn't brew it up since I felt kind of bad for blowing them all to heck without warning.</p><p></p><p>5) Last session, we were shadowing this freighter our Imperial contact asked us to keep an eye on, since he'd gotten word of a pirate ambush. Pirates appear in what appears to be an overwhelming display of force, about 50 Z-95s, which were awfully tough (DM-redesigned as part of the plot). "Freighter" starts spitting out TIEs of various types, and eventually situation stabilizes while we watch, mostly due to a 20-strong wing of TIE-Advances. Until the pirate's main ship appears, which is a Corellian Corvette with massive modifications (like, a HUGE sensor mask). It lays into the transport with a lot more firepower than normal until it has the transport streaming atmosphere, and then starts on the TIE Advances. We light up, and start a gun pass into its rear arc, not quite making it through the shields. One of its turrets engages us, and not only punches through our shields, but drives us into battle damage. At this point, the TIE Advances focus their firepower into the Corvette, knocking down its shields and damaging it a bit. Knowing that we've got this one chance, we pour all our fire into the Corvette, and are able to brew it up.</p><p></p><p>Now, lessons aren't necessarily applicable, but the main thing I've noticed is that most ships are fairly fragile, compared to the damage a reasonably-designed warship can put out. We haven't done that much maneuvering, preferring to end the combat quickly if we can do so; most of that maneuvering in the two actual ship-to-ship engagements was done to make sure the gunners could get good shots and/or place us outside of the enemy's main guns.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1441111, member: 14557"] In my game, we've been in...five combats that involved starships, and one that involved a hovertruck being parked on a Hutt's head. Our primary ship is a Small transport which is fairly heavily armed, being that we're bounty hunters roaming the Outer Rim. It was initially designed with two turreted quadlasers, 2 concussion missile launchers, and 6 fire-linked ion cannon. Now, it's been refitted with a Medium turbolaser forward, two turreted double turbolasers, 4 concussion missile launchers, and a turreted heavy ion cannon. So, my experience may be a bit...abnormal. 1) One of the soldiers took a turret and blew a shuttle out of the sky...said shuttle was doing Bad Things to the ship we were on, but he hit it a bit harder than he intended. 2) Run across a pirate ambush jumping in-system. We get initiative and hit first, they hit back, and then we full attack and rip their ship into tinfoil. 3) We get shot at by a CorpSec IRD going onto a planet. It bounces off the shields, and we land. 4) My character disables a Nebulon-IV frigate over Hoth with the turreted Ion gun; GM gave it stats as a heavy turbolaser, and I had the target to -5 Hull Points in two shots. I didn't brew it up since I felt kind of bad for blowing them all to heck without warning. 5) Last session, we were shadowing this freighter our Imperial contact asked us to keep an eye on, since he'd gotten word of a pirate ambush. Pirates appear in what appears to be an overwhelming display of force, about 50 Z-95s, which were awfully tough (DM-redesigned as part of the plot). "Freighter" starts spitting out TIEs of various types, and eventually situation stabilizes while we watch, mostly due to a 20-strong wing of TIE-Advances. Until the pirate's main ship appears, which is a Corellian Corvette with massive modifications (like, a HUGE sensor mask). It lays into the transport with a lot more firepower than normal until it has the transport streaming atmosphere, and then starts on the TIE Advances. We light up, and start a gun pass into its rear arc, not quite making it through the shields. One of its turrets engages us, and not only punches through our shields, but drives us into battle damage. At this point, the TIE Advances focus their firepower into the Corvette, knocking down its shields and damaging it a bit. Knowing that we've got this one chance, we pour all our fire into the Corvette, and are able to brew it up. Now, lessons aren't necessarily applicable, but the main thing I've noticed is that most ships are fairly fragile, compared to the damage a reasonably-designed warship can put out. We haven't done that much maneuvering, preferring to end the combat quickly if we can do so; most of that maneuvering in the two actual ship-to-ship engagements was done to make sure the gunners could get good shots and/or place us outside of the enemy's main guns. Brad [/QUOTE]
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