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<blockquote data-quote="cignus_pfaccari" data-source="post: 1445318" data-attributes="member: 14557"><p>Really? Errata? In the last year? From WotC?</p><p></p><p>(looks on site) Wow, you're right. Huh. Very interesting. That would've made the battle last a bit longer. I'll have to point this out to the GM.</p><p></p><p>I'd think that fighters shouldn't have their HP and DR doubled, since, well, they're fighters, and hard to hit, and have a tendency to vaporize when hit. But that's just me.</p><p></p><p>Another thing I'd like is sensors. There really should be better sensors than the universal-grade ones everyone ships out with.</p><p></p><p></p><p></p><p>They *really* ought to have more than one person with Starship Operation. It really would be to their benefit to make someone take it; they make it easy, too, with enough classes giving bonus feats at first level. And, honestly, piloting's not the main thing you have to worry about in combat; most of the useful stunts are fairly easy, so the pilot may want to switch to gunnery, or have a gun added on and assigned to him.</p><p></p><p>Our current problem is that, well, I'm the only one who's read up on starships. While we all have the minimum 5 ranks in Pilot and Computer use, everyone looks to me to actually do the bloody astrogate, even if their characters have better modifiers. My first character was the designated pilot, but he died, and this character's a bush sniper, who's managed to morph into...a pilot. Sigh. We had two other people with SO: Transport, but one's on granny-delivery duty when we play now, and the other's just finished buying a house, which left my character, who had SO:Fighter, driving a transport. Admittedly, having the Jedi guardians man the gun turrets helps, as do the missile racks that the followers can press buttons for, and hopefully the other pilot will start showing up again.</p><p></p><p></p><p></p><p>When we were on Hoth (sent there by an Imperial captain to "see what we could find that ISB would undoubtedly overlook"), we found an overturned AT-ST, that was otherwise intact. We buried it and came back for it later, and now, while the Jedi are off meditating, I can run around in the ultimate RV. Heh, heh.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1445318, member: 14557"] Really? Errata? In the last year? From WotC? (looks on site) Wow, you're right. Huh. Very interesting. That would've made the battle last a bit longer. I'll have to point this out to the GM. I'd think that fighters shouldn't have their HP and DR doubled, since, well, they're fighters, and hard to hit, and have a tendency to vaporize when hit. But that's just me. Another thing I'd like is sensors. There really should be better sensors than the universal-grade ones everyone ships out with. They *really* ought to have more than one person with Starship Operation. It really would be to their benefit to make someone take it; they make it easy, too, with enough classes giving bonus feats at first level. And, honestly, piloting's not the main thing you have to worry about in combat; most of the useful stunts are fairly easy, so the pilot may want to switch to gunnery, or have a gun added on and assigned to him. Our current problem is that, well, I'm the only one who's read up on starships. While we all have the minimum 5 ranks in Pilot and Computer use, everyone looks to me to actually do the bloody astrogate, even if their characters have better modifiers. My first character was the designated pilot, but he died, and this character's a bush sniper, who's managed to morph into...a pilot. Sigh. We had two other people with SO: Transport, but one's on granny-delivery duty when we play now, and the other's just finished buying a house, which left my character, who had SO:Fighter, driving a transport. Admittedly, having the Jedi guardians man the gun turrets helps, as do the missile racks that the followers can press buttons for, and hopefully the other pilot will start showing up again. When we were on Hoth (sent there by an Imperial captain to "see what we could find that ISB would undoubtedly overlook"), we found an overturned AT-ST, that was otherwise intact. We buried it and came back for it later, and now, while the Jedi are off meditating, I can run around in the ultimate RV. Heh, heh. Brad [/QUOTE]
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