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Sell me on Star Wars D20
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<blockquote data-quote="ragboy" data-source="post: 1643965" data-attributes="member: 4151"><p>I've had a great time with d20 Star Wars (no experience with the d6 version). I've been running a campaign with my kids (from the boxed set to a home-grown campaign) and they absolutely love it. It's fast paced enough for new gamers (though they've played D&D, as well) and it's a setting that a broad range of non-gamers know (for instance, you don't have explain what a TIE fighter, or a Quarren, or whatever looks like). </p><p></p><p>My normal gaming group (very resistant to new systems and change in general) really liked it, as well.</p><p></p><p>I personally don't like the Force system, but I haven't thought of a better alternative. Spending skill points and feats on the Force in a skill-heavy future seems pretty silly to me. Your Jedi are either underpowered Force users or they can't do anything else very well (without mitigating it with the Force). I'm sure everyone cringes at a Psionics-clone system, but I'm wondering if something like that could make the Force mechanics better and still maintain a balance within the game.</p></blockquote><p></p>
[QUOTE="ragboy, post: 1643965, member: 4151"] I've had a great time with d20 Star Wars (no experience with the d6 version). I've been running a campaign with my kids (from the boxed set to a home-grown campaign) and they absolutely love it. It's fast paced enough for new gamers (though they've played D&D, as well) and it's a setting that a broad range of non-gamers know (for instance, you don't have explain what a TIE fighter, or a Quarren, or whatever looks like). My normal gaming group (very resistant to new systems and change in general) really liked it, as well. I personally don't like the Force system, but I haven't thought of a better alternative. Spending skill points and feats on the Force in a skill-heavy future seems pretty silly to me. Your Jedi are either underpowered Force users or they can't do anything else very well (without mitigating it with the Force). I'm sure everyone cringes at a Psionics-clone system, but I'm wondering if something like that could make the Force mechanics better and still maintain a balance within the game. [/QUOTE]
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