Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Sell Me on Tales of the Valiant
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaltab" data-source="post: 9549641" data-attributes="member: 6775806"><p>I've not actually played but since I've wrote homebrew subclasses and converted them 2024, TOTV, and A5E I have a semi-decent feel for the changes, at least on paper.</p><p></p><p>I think TOTV is going to feel like a lot more like a 2014 game with a moderate power boost to the baseline and a slight nerf to nova. Smite and Stunning Strike both got nerfed and the Monk's buffs are honestly pretty limited compared to 2024. Fighters, Barbarians, and Rangers get significant boosts, and everyone can take an ASI and a Feat Talent at each level. But there's nothing like Weapon Mastery where you get a rider on every hit. Weapons do get some options, including something that might actually make the sling situationally optimal, but unless you're a particular Fighter subclass you have to choose between weapon options and damage for each hit.</p><p></p><p>Niche protection is enforced a bit more strongly than 2014. Talents are siloed off into Martial, Magic, or Technical by default, though some subclasses get access to more than one list. It also has four spell lists instead of one for each class. The bad news is that spells haven't been adjusted as much, so problem spells are still pretty problematic. There are a few judicious nerfs and buffs but not as many as 2024.</p><p></p><p>Rituals is another thing I'm not sure about in actual play: each class that gets them chooses them separately from their normal spell lists. The upshot is that you will know more rituals + spells overall, which is effectively a flat buff to casters with rituals.</p></blockquote><p></p>
[QUOTE="Chaltab, post: 9549641, member: 6775806"] I've not actually played but since I've wrote homebrew subclasses and converted them 2024, TOTV, and A5E I have a semi-decent feel for the changes, at least on paper. I think TOTV is going to feel like a lot more like a 2014 game with a moderate power boost to the baseline and a slight nerf to nova. Smite and Stunning Strike both got nerfed and the Monk's buffs are honestly pretty limited compared to 2024. Fighters, Barbarians, and Rangers get significant boosts, and everyone can take an ASI and a Feat Talent at each level. But there's nothing like Weapon Mastery where you get a rider on every hit. Weapons do get some options, including something that might actually make the sling situationally optimal, but unless you're a particular Fighter subclass you have to choose between weapon options and damage for each hit. Niche protection is enforced a bit more strongly than 2014. Talents are siloed off into Martial, Magic, or Technical by default, though some subclasses get access to more than one list. It also has four spell lists instead of one for each class. The bad news is that spells haven't been adjusted as much, so problem spells are still pretty problematic. There are a few judicious nerfs and buffs but not as many as 2024. Rituals is another thing I'm not sure about in actual play: each class that gets them chooses them separately from their normal spell lists. The upshot is that you will know more rituals + spells overall, which is effectively a flat buff to casters with rituals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Sell Me on Tales of the Valiant
Top