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Sell Me On Tasha's
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<blockquote data-quote="tetrasodium" data-source="post: 8201861" data-attributes="member: 93670"><p>It's probably not going to float your boat much. If you were around back in the day to remember things like phb2 & the original unearthed arcana book(s) filled with big time changes from ACFs <em>(alternative class features)</em> & such you probably got some tinglies that this was going to be 5e's phb2/unearthed arcana to build up the lacking areas you note or something. If that was what you were hoping for though, tasha's is more like a tentative glance in the direction of those mechanics than an actual step. There's not really anything problematic in the ACFs & such in tasha's & a player can generally convey them in a sentence or so like "it lets me swap cantrips" or "it's like archery fighting style but for thrown weapons" so don't worry about your players wanting to use it. That also goes for players wanting to use its character creation rules to swap skills/attribs/etc just because it doesn't change a whole lot for bob to have a +2 in attrib B instead of attrib C or swap a near useless tool proficiency for a different near useless tool proficiency that at least <em>kinda </em>fits his character.</p><p></p><p>One area of note is that pretty much for the first time they included magic items & feats really aimed at the needs of caster classes that aren't called warlock sorcerer or scorlock and they did it to a much larger degree</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8201861, member: 93670"] It's probably not going to float your boat much. If you were around back in the day to remember things like phb2 & the original unearthed arcana book(s) filled with big time changes from ACFs [I](alternative class features)[/I] & such you probably got some tinglies that this was going to be 5e's phb2/unearthed arcana to build up the lacking areas you note or something. If that was what you were hoping for though, tasha's is more like a tentative glance in the direction of those mechanics than an actual step. There's not really anything problematic in the ACFs & such in tasha's & a player can generally convey them in a sentence or so like "it lets me swap cantrips" or "it's like archery fighting style but for thrown weapons" so don't worry about your players wanting to use it. That also goes for players wanting to use its character creation rules to swap skills/attribs/etc just because it doesn't change a whole lot for bob to have a +2 in attrib B instead of attrib C or swap a near useless tool proficiency for a different near useless tool proficiency that at least [I]kinda [/I]fits his character. One area of note is that pretty much for the first time they included magic items & feats really aimed at the needs of caster classes that aren't called warlock sorcerer or scorlock and they did it to a much larger degree [/QUOTE]
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