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<blockquote data-quote="Mistwell" data-source="post: 8201917" data-attributes="member: 2525"><p>Exploration: </p><p></p><p>Sidekicks fills in some missing stuff for Hirelings and Followers, which often played a role in our old Exploration activities in earlier versions of the game. This includes Experts, Spell Casters, Martials, etc.. </p><p></p><p>Environmental Hazards: This is a great section which really helps fill some exploration sector gaps in the game. This allows you to really bring out the physical and color manifestations of a region during exploration.</p><p></p><p>Puzzles: I think this section is helpful, though I disagree with their degree of difficulty ratings here. Some "easy" are hard, and some medium are easier than the easy, depending on your group. But it is a good set of example puzzles, with good handouts, and it's a large section. </p><p></p><p>Social: Parleying with Monsters section is solid. I wish it were longer but what there is, is good. It also has rules for when PCs want to research different monsters, which I think was always missing from the prior rules. I often have players ask me "What do I roll to know about X" and I have to make something up on the fly which sometimes later I regret. This section really lays it out well.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8201917, member: 2525"] Exploration: Sidekicks fills in some missing stuff for Hirelings and Followers, which often played a role in our old Exploration activities in earlier versions of the game. This includes Experts, Spell Casters, Martials, etc.. Environmental Hazards: This is a great section which really helps fill some exploration sector gaps in the game. This allows you to really bring out the physical and color manifestations of a region during exploration. Puzzles: I think this section is helpful, though I disagree with their degree of difficulty ratings here. Some "easy" are hard, and some medium are easier than the easy, depending on your group. But it is a good set of example puzzles, with good handouts, and it's a large section. Social: Parleying with Monsters section is solid. I wish it were longer but what there is, is good. It also has rules for when PCs want to research different monsters, which I think was always missing from the prior rules. I often have players ask me "What do I roll to know about X" and I have to make something up on the fly which sometimes later I regret. This section really lays it out well. [/QUOTE]
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