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Sell me on the Realms
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<blockquote data-quote="Staffan" data-source="post: 6541460" data-attributes="member: 907"><p>The Realms are big. Don't try to cover it all at once. I'd recommend choosing part of it and focusing on that, and becoming familiar with that particular location and the surroundings. 1e and 2e had some nice sourcebooks that really help bring the place to life - particularly the Volo's Guides, which I was pleasantly surprised to rediscover recently. They <em>ooze</em> with flavor.</p><p></p><p>Don't bring the big NPCs in, except possibly as cameos. Elminster and Driz'zt rarely made any campaign better with their presence.</p><p></p><p>The way I see it, the Realms are great at campaigns where you really get to dig into the place and "smell the roses." If you're traveling somewhere, look up at all the interesting places that lie in between point A and point B, and really explore those. This is as a contrast to Eberron, which I think works best when run "Indiana Jones"-style: really cool locations, but the travel there is best handled by drawing a red line on the map and humming "dun dududu , dun dudun" - and the in-setting methods of facilitating travel exists as well.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6541460, member: 907"] The Realms are big. Don't try to cover it all at once. I'd recommend choosing part of it and focusing on that, and becoming familiar with that particular location and the surroundings. 1e and 2e had some nice sourcebooks that really help bring the place to life - particularly the Volo's Guides, which I was pleasantly surprised to rediscover recently. They [I]ooze[/I] with flavor. Don't bring the big NPCs in, except possibly as cameos. Elminster and Driz'zt rarely made any campaign better with their presence. The way I see it, the Realms are great at campaigns where you really get to dig into the place and "smell the roses." If you're traveling somewhere, look up at all the interesting places that lie in between point A and point B, and really explore those. This is as a contrast to Eberron, which I think works best when run "Indiana Jones"-style: really cool locations, but the travel there is best handled by drawing a red line on the map and humming "dun dududu , dun dudun" - and the in-setting methods of facilitating travel exists as well. [/QUOTE]
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