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Sell me on the Realms
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<blockquote data-quote="Shiroiken" data-source="post: 6541555" data-attributes="member: 6775477"><p>I cannot sell you on the Realms. I'm not a huge Realms guy (I'm a Gygaxian Greyhawk fan), but I understand the setting, play in it, and enjoy (some of) the novels. From your post, you find it's biggest feature to be a flaw, so I doubt anything would move you enough to enjoy it.</p><p></p><p>The Realms biggest defining feature is the canon history. There is more official Realmslore than any other setting, and probably more than twice it's closest competitor. It's constantly updating, with the release of novels and (currently) Adventure Paths. To some, this is a good thing, because it helps the DM to create a very detailed setting without having to imagine it all whole-cloth.</p><p></p><p>It is somewhat high-magic, with gods and other powerful beings periodically showing up and causing havoc (aka: Realms Shaking Event). It's only high magic for your game if you choose to incorporate aspects of it. You can run a low(er) magic Realms game, but those familiar with the realms may feel something is off.</p><p></p><p>It's also only NPC-centric if you make it so. I've played in game with Blackstaff and Howlester making semi-regular appearances. I've also played in games where most NPCs doubted these legendary people even existed. It depended on the DM and their desire for the game.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6541555, member: 6775477"] I cannot sell you on the Realms. I'm not a huge Realms guy (I'm a Gygaxian Greyhawk fan), but I understand the setting, play in it, and enjoy (some of) the novels. From your post, you find it's biggest feature to be a flaw, so I doubt anything would move you enough to enjoy it. The Realms biggest defining feature is the canon history. There is more official Realmslore than any other setting, and probably more than twice it's closest competitor. It's constantly updating, with the release of novels and (currently) Adventure Paths. To some, this is a good thing, because it helps the DM to create a very detailed setting without having to imagine it all whole-cloth. It is somewhat high-magic, with gods and other powerful beings periodically showing up and causing havoc (aka: Realms Shaking Event). It's only high magic for your game if you choose to incorporate aspects of it. You can run a low(er) magic Realms game, but those familiar with the realms may feel something is off. It's also only NPC-centric if you make it so. I've played in game with Blackstaff and Howlester making semi-regular appearances. I've also played in games where most NPCs doubted these legendary people even existed. It depended on the DM and their desire for the game. [/QUOTE]
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