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<blockquote data-quote="renau1g" data-source="post: 5453272" data-attributes="member: 54810"><p>The adventure's not terrible...if it was not for Dark Sun. In [random desert location on your world] it possibly could work as there may not be the many problems that arise because it's on Athas (assuming the DM puts a ton of work in to salvage the module). I say it's not bad, if of course you don't mind a long, unbroken stream of combats with no forking at all in the adventure...oh, here's some quotes from Amazon. </p><p></p><p>"The weak hooks assume the party can read. Most Athasians are illiterate so it's silly for a merchant house to assume any would-be adventurers for hire can read the summons.</p><p></p><p>-The first combat encounter has Thri-kreen and Elves working together! These two races absolutely despise each other. This is like a dwarf marrying an orc, never happen! To make matters worse a templar from Urik is part of the ambush openly displaying his templar-ness in Tyr. He would be killed on sight there. It's like the author knows nothing about the race, culture or world flavor.</p><p></p><p>-There is a stream with a 15' deep pool of water in the "dungeon". A 15' deep pool of water on Athas would be finding a pot of gold anywhere else.</p><p></p><p>-Most the encounters give out loads of money and magic items. Again it's like the author has never read anything on Dark sun before. It's a low magic setting! There shouldn't have been any magic treasure other than the Crown they are seeking. An easy fix but still super annoying.</p><p></p><p>-The poster map (the best thing about the adventure) has horses and oxen in the market area. These creatures simply don't exist on Athas! "</p></blockquote><p></p>
[QUOTE="renau1g, post: 5453272, member: 54810"] The adventure's not terrible...if it was not for Dark Sun. In [random desert location on your world] it possibly could work as there may not be the many problems that arise because it's on Athas (assuming the DM puts a ton of work in to salvage the module). I say it's not bad, if of course you don't mind a long, unbroken stream of combats with no forking at all in the adventure...oh, here's some quotes from Amazon. "The weak hooks assume the party can read. Most Athasians are illiterate so it's silly for a merchant house to assume any would-be adventurers for hire can read the summons. -The first combat encounter has Thri-kreen and Elves working together! These two races absolutely despise each other. This is like a dwarf marrying an orc, never happen! To make matters worse a templar from Urik is part of the ambush openly displaying his templar-ness in Tyr. He would be killed on sight there. It's like the author knows nothing about the race, culture or world flavor. -There is a stream with a 15' deep pool of water in the "dungeon". A 15' deep pool of water on Athas would be finding a pot of gold anywhere else. -Most the encounters give out loads of money and magic items. Again it's like the author has never read anything on Dark sun before. It's a low magic setting! There shouldn't have been any magic treasure other than the Crown they are seeking. An easy fix but still super annoying. -The poster map (the best thing about the adventure) has horses and oxen in the market area. These creatures simply don't exist on Athas! " [/QUOTE]
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