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<blockquote data-quote="Parmandur" data-source="post: 9087823" data-attributes="member: 6780330"><p>One major consideration of the game that makes it very distinct from. D&D style assumptions: there are no "Levels" or "Experience" really involved (I think the current rules might allpw.for slow, eventual training?). The point of the game isn't to go from zero to hero and become more poeerful: into keep paying the bills to keep the lights on and the engines running to Travel the 'Verse...or whatever goals the group and GM want to make. That's actually one reason the original rules had the "death" outlet" to discourage people from shooting for hyperexperienced Superheros out the gates, there are tradeoffs for aging and starting with an older character with lots of Akill rather than a younger character with more limited Skills but more robust attributes.</p><p></p><p>For example, one player might roll up an ex-Marine with a handful of weapon and vehicle Skills, bit with great attributes (let's call this character "Jayne"), while another player might roll up an ex-spy turned religious leader with achy joints and attributes, but a lot of Skills, knowledge, and odd contacts (let's call this character "Shepard").</p><p></p><p>It's not really "balanced" as such...but neither us life. A diverse bunch of characters will need to.habe different specialties to cover each other, as a crew (family?).</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9087823, member: 6780330"] One major consideration of the game that makes it very distinct from. D&D style assumptions: there are no "Levels" or "Experience" really involved (I think the current rules might allpw.for slow, eventual training?). The point of the game isn't to go from zero to hero and become more poeerful: into keep paying the bills to keep the lights on and the engines running to Travel the 'Verse...or whatever goals the group and GM want to make. That's actually one reason the original rules had the "death" outlet" to discourage people from shooting for hyperexperienced Superheros out the gates, there are tradeoffs for aging and starting with an older character with lots of Akill rather than a younger character with more limited Skills but more robust attributes. For example, one player might roll up an ex-Marine with a handful of weapon and vehicle Skills, bit with great attributes (let's call this character "Jayne"), while another player might roll up an ex-spy turned religious leader with achy joints and attributes, but a lot of Skills, knowledge, and odd contacts (let's call this character "Shepard"). It's not really "balanced" as such...but neither us life. A diverse bunch of characters will need to.habe different specialties to cover each other, as a crew (family?). [/QUOTE]
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