Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Sell me on Traveller
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 9088029" data-attributes="member: 90374"><p>For fun I rolled a Traveller Mongoose 2E character tonight. Thought I'd walk it through here so you can see how chargen looks. I love how it develops your stats and skills but also generates a backstory you can fill in. I will put the career term in<em> italics</em> so you can see what path the Traveller took. I will put events that occurred in <strong>bold</strong>. Each career the Traveller learns skills in the line of duty. Events are things of special note that can have both good and bad fortune for the Traveller.</p><p></p><p>This character went from 18 to 38 years old. Spent 4 years at university, and then the next 16 as a thief. The end result is how the character begins the game. (If doing this as a group exercise, you can link <strong>events </strong>so that the Travellers can buld in stories on how they know each other.)</p><p></p><p>Gretchen Ross grew up in a stifling urban environment. Parents not wealthy and struggling to make it. 18 years old.</p><p><em>(Background skills; Survival 0, Streetwise 0, Athletics 0)</em></p><p></p><p>Beginning stats:</p><p>Str 8 (0)</p><p>Dex 11 (1)</p><p>End 7 (0)</p><p>Int 9 (1)</p><p>Edu 6 (0)</p><p>Soc 5 (-1)</p><p></p><p>Ross showed she had smarts and initiative and got a scholarship to go to the university. However, her past didn't prepare her for this experience and she was unable to graduate. 22 years old.</p><p><em>(Uni skills; Advocate 0, Electronics computers 1 gained; +1 to Edu)</em></p><p><strong>Event</strong>: Taking advantage of youth, Ross partied as much as she studied. Gained Carouse 1 skill</p><p></p><p>After failing out of university, Ross caught up with some folks from her youth. She decided to try her hand at thievery. 26 years old.</p><p><em>(Rogue skills: Deception 0, Recon 0, Gun Combat 0, Stealth 0; Advanced to rank 2 gained Stealth 1)</em></p><p><em><strong>Event:</strong> </em>Crime lord takes Ross under his wing as a potential protégé. Gain Tactics Military 1 skill and Ally</p><p></p><p>Ross continues her life as a thief but trouble will soon find her, 30 years old.</p><p><em>Rogue Skills: Gambler 1; - 1 benefit roll</em></p><p><strong>Event:</strong> Ross is arrested and charged with a crime. She gives up some of her loot to hire a lawyer to get her out of the charges. Gains a contact, but also losses a career benefit.</p><p></p><p>Ross remains working as a high end thief. Fortunes have changed. 34 years old.</p><p><em>Rogue skills: Melee unarmed 1, Streetwise 1</em></p><p><strong>Event: </strong>Ross is involved in the planning of an impressive heist. Gain mechanic 1 </p><p></p><p>Ross is in over her head. Things get heavy, hot, and Ross is looking for any way out. (Final career term) 38 years old.</p><p><em>Rogue skills: Recon 1, Streetwise 2</em></p><p><strong>Event:</strong> Ross goes deep into the criminal underworld for months. gains melee blade 1</p><p></p><p>Muster out and final stats and benefits:</p><p>Str 8</p><p>Dex 12</p><p>End 8</p><p>Int 10</p><p>Edu 7</p><p>Soc 5</p><p></p><p>Benefits:</p><p>Armour, Weapon, +1 INT, +1 Dex, 50,000 credits</p><p></p><p>Final skill package:</p><p>Athletics 0</p><p>Advocate 0</p><p>Carouse 1</p><p>Deception 0</p><p>Electronics 0</p><p>Electronics 1 computers</p><p>Gambler 1</p><p>Gun combat 0</p><p>Gun combat 1 Energy</p><p>Mechanic 1</p><p>Melee 1 unarmed</p><p>Melee 1 Blade</p><p>Recon 1</p><p>Stealth 1</p><p>Streetwise 2</p><p>Survival 0</p><p>Tactics Military 1</p><p></p><p><em>Once the game starts you apply your skills and abilities in game play. For example, Ross decides to stealth past a security guard in the hangar of a spaceport. She rolls 2D6 +2 (Stealth skill adds 1 and Dex mod adds 1) Target DC is 8.</em></p></blockquote><p></p>
[QUOTE="payn, post: 9088029, member: 90374"] For fun I rolled a Traveller Mongoose 2E character tonight. Thought I'd walk it through here so you can see how chargen looks. I love how it develops your stats and skills but also generates a backstory you can fill in. I will put the career term in[I] italics[/I] so you can see what path the Traveller took. I will put events that occurred in [B]bold[/B]. Each career the Traveller learns skills in the line of duty. Events are things of special note that can have both good and bad fortune for the Traveller. This character went from 18 to 38 years old. Spent 4 years at university, and then the next 16 as a thief. The end result is how the character begins the game. (If doing this as a group exercise, you can link [B]events [/B]so that the Travellers can buld in stories on how they know each other.) Gretchen Ross grew up in a stifling urban environment. Parents not wealthy and struggling to make it. 18 years old. [I](Background skills; Survival 0, Streetwise 0, Athletics 0)[/I] Beginning stats: Str 8 (0) Dex 11 (1) End 7 (0) Int 9 (1) Edu 6 (0) Soc 5 (-1) Ross showed she had smarts and initiative and got a scholarship to go to the university. However, her past didn't prepare her for this experience and she was unable to graduate. 22 years old. [I](Uni skills; Advocate 0, Electronics computers 1 gained; +1 to Edu)[/I] [B]Event[/B]: Taking advantage of youth, Ross partied as much as she studied. Gained Carouse 1 skill After failing out of university, Ross caught up with some folks from her youth. She decided to try her hand at thievery. 26 years old. [I](Rogue skills: Deception 0, Recon 0, Gun Combat 0, Stealth 0; Advanced to rank 2 gained Stealth 1) [B]Event:[/B] [/I]Crime lord takes Ross under his wing as a potential protégé. Gain Tactics Military 1 skill and Ally Ross continues her life as a thief but trouble will soon find her, 30 years old. [I]Rogue Skills: Gambler 1; - 1 benefit roll[/I] [B]Event:[/B][I] [/I]Ross is arrested and charged with a crime. She gives up some of her loot to hire a lawyer to get her out of the charges. Gains a contact, but also losses a career benefit. Ross remains working as a high end thief. Fortunes have changed. 34 years old. [I]Rogue skills: Melee unarmed 1, Streetwise 1[/I] [B]Event: [/B]Ross is involved in the planning of an impressive heist. Gain mechanic 1 Ross is in over her head. Things get heavy, hot, and Ross is looking for any way out. (Final career term) 38 years old. [I]Rogue skills: Recon 1, Streetwise 2[/I] [B]Event:[/B] Ross goes deep into the criminal underworld for months. gains melee blade 1 Muster out and final stats and benefits: Str 8 Dex 12 End 8 Int 10 Edu 7 Soc 5 Benefits: Armour, Weapon, +1 INT, +1 Dex, 50,000 credits Final skill package: Athletics 0 Advocate 0 Carouse 1 Deception 0 Electronics 0 Electronics 1 computers Gambler 1 Gun combat 0 Gun combat 1 Energy Mechanic 1 Melee 1 unarmed Melee 1 Blade Recon 1 Stealth 1 Streetwise 2 Survival 0 Tactics Military 1 [I]Once the game starts you apply your skills and abilities in game play. For example, Ross decides to stealth past a security guard in the hangar of a spaceport. She rolls 2D6 +2 (Stealth skill adds 1 and Dex mod adds 1) Target DC is 8.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sell me on Traveller
Top