Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Sell me on True20!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 4278334" data-attributes="member: 41187"><p>Nope. Experts are viable combatants with a host of skill-based combat options that allow them to a) use teamwork to set up foes for their harder-hitting allies, b) secure primary objectives while the rest of the team distracts the monsters/opponents, c) catch an enemy while vulnerable and deal tons of damage (Sneak Attack is mean in True20), d) survive some truly ridiculous attacks and damages, e) take one or more opponents out of the fight completely while the rest of the team handles the remaining foes, f) concoct brilliant plans pre-fight to make everyone better during the fight.</p><p>Experts are great and a lot of people prefer to use them for combatants rather than Warriors. It helps that experts get to choose their good saving throw.</p><p></p><p>Warriors and Adepts have plenty out-of-combat options, since both roles get 4+ Int skill points per level and all skills are class skills. </p><p>Experts are just better at skills thanks to 8+ skill points per level and their core ability which increases their ranks in a single skill by 4 for the duration of a scene (even an untrained skill, and even above the normal rank cap of level + 3).</p><p></p><p>It would work well for such a setting.</p><p>True20 is a tool-kit system. Using the core rules, you can play most types of games immediately with little or no other supplementary rules. With a few feats, pieces of equipment, powers, and sub-systems to add the exact flavor and style you want, the system encompasses the entirety of our gaming hobby.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4278334, member: 41187"] Nope. Experts are viable combatants with a host of skill-based combat options that allow them to a) use teamwork to set up foes for their harder-hitting allies, b) secure primary objectives while the rest of the team distracts the monsters/opponents, c) catch an enemy while vulnerable and deal tons of damage (Sneak Attack is mean in True20), d) survive some truly ridiculous attacks and damages, e) take one or more opponents out of the fight completely while the rest of the team handles the remaining foes, f) concoct brilliant plans pre-fight to make everyone better during the fight. Experts are great and a lot of people prefer to use them for combatants rather than Warriors. It helps that experts get to choose their good saving throw. Warriors and Adepts have plenty out-of-combat options, since both roles get 4+ Int skill points per level and all skills are class skills. Experts are just better at skills thanks to 8+ skill points per level and their core ability which increases their ranks in a single skill by 4 for the duration of a scene (even an untrained skill, and even above the normal rank cap of level + 3). It would work well for such a setting. True20 is a tool-kit system. Using the core rules, you can play most types of games immediately with little or no other supplementary rules. With a few feats, pieces of equipment, powers, and sub-systems to add the exact flavor and style you want, the system encompasses the entirety of our gaming hobby. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sell me on True20!
Top