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Sell me on: Warhammer 40K RPG
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<blockquote data-quote="tomBitonti" data-source="post: 6137498" data-attributes="member: 13107"><p>One thing about 40K (and the variants, of which there are a few: Rogue Trader, Deathwatch, Dark Heresy, Only War, Black Crusade), is that the percentile system is very much <strong>not</strong> a D20 scaled up. There is still an aspect of having a target number to hit (although, the goal is to roll less than the target, so lower targets are harder). The big new mechanic is that for many rolls, each multiple of 10 by which you beat the target number gives you a degree of success. (And each multiple of 10 by which you missed the target gives you a degree of failure.) That will often adjust the result, for example, by adding damage for additional degrees of success, or adding cases of terrible mishaps if there are too many failures.</p><p></p><p>I haven't had a chance to try this in actual play, but the feel is somewhat different than a straight up roll to hit a target AC, be-it on a D20 or a D100.</p><p></p><p>Also, the granularity is such that the scale is about 10x too large, as major increments are in multiples of 10. This is compensated for by having some additional variation in the detail, for example, fitting in a smallish range for weapon jams.</p><p></p><p>Other important details are particular mechanics for Fate, Insanity, and Corruption, and details for critical hits. The game expects players to be horribly maimed and receive cybernetic prosthesis (for some this is looked on as a blessing), while slowly going insane, while fighting against an unstoppable march of corruption. These are intrinsic to the game. They give the game a bit of grit, but mostly you accept it as very dark humor (or find a different game).</p><p></p><p>One issue of the game is that the opponents have a bit of sameness once you learn the background. Orcs, Eldar, Necrons, Genestealers, Tau, Demons, Heretics, Psychers, Chaos Cultists, and Traitor Space Marines appear in profusion, but without offering very much expansion on the basic game cannon. There are a few supplements which provide new enemies, but these are mostly on the fringe of the system.</p><p></p><p>Worth mentioning: The book and writing quality is top-notch, in all of art, writing, and production quality.</p><p></p><p>Thx</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6137498, member: 13107"] One thing about 40K (and the variants, of which there are a few: Rogue Trader, Deathwatch, Dark Heresy, Only War, Black Crusade), is that the percentile system is very much [b]not[/b] a D20 scaled up. There is still an aspect of having a target number to hit (although, the goal is to roll less than the target, so lower targets are harder). The big new mechanic is that for many rolls, each multiple of 10 by which you beat the target number gives you a degree of success. (And each multiple of 10 by which you missed the target gives you a degree of failure.) That will often adjust the result, for example, by adding damage for additional degrees of success, or adding cases of terrible mishaps if there are too many failures. I haven't had a chance to try this in actual play, but the feel is somewhat different than a straight up roll to hit a target AC, be-it on a D20 or a D100. Also, the granularity is such that the scale is about 10x too large, as major increments are in multiples of 10. This is compensated for by having some additional variation in the detail, for example, fitting in a smallish range for weapon jams. Other important details are particular mechanics for Fate, Insanity, and Corruption, and details for critical hits. The game expects players to be horribly maimed and receive cybernetic prosthesis (for some this is looked on as a blessing), while slowly going insane, while fighting against an unstoppable march of corruption. These are intrinsic to the game. They give the game a bit of grit, but mostly you accept it as very dark humor (or find a different game). One issue of the game is that the opponents have a bit of sameness once you learn the background. Orcs, Eldar, Necrons, Genestealers, Tau, Demons, Heretics, Psychers, Chaos Cultists, and Traitor Space Marines appear in profusion, but without offering very much expansion on the basic game cannon. There are a few supplements which provide new enemies, but these are mostly on the fringe of the system. Worth mentioning: The book and writing quality is top-notch, in all of art, writing, and production quality. Thx TomB [/QUOTE]
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