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Sell me on: Warhammer 40K RPG
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<blockquote data-quote="Nojo509" data-source="post: 6140984" data-attributes="member: 6746743"><p>Combat:</p><p></p><p></p><ul> <li data-xf-list-type="ul">The colorful Minion Rules (from Dark Heresy, Creatures Anathema) were great. Lots of crits and nasty deaths. Only War might have those baked in, but the jist is each minion gets 2 wounds. Any hit past armour and toughness does 1 wound, unless it does more than 10. If 10+ wounds, go directly to the Crit Table. Yay! Default to 8, unless 9 or 10 is the correct result. Messy deaths all around! And faster fights. Almost all my combats had minions.</li> <li data-xf-list-type="ul">Flame weapons don't roll to hit. The targets roll to get out of the flame. Even untrained they are great on a bunch of low level NPCs.</li> <li data-xf-list-type="ul">Grenades can do damage even if they miss, since they land somewhere.</li> <li data-xf-list-type="ul">I'm not sure how Full Auto works in OW, since the +20 to hit bonus went away in Black Crusade. But in DH, RT, DW: +20 Full Auto +10 Short Range = +30. Point blank is +30, so +50 to hit. Plus you do a ton of damage.</li> <li data-xf-list-type="ul">When not using Autofire, Aim gives +10 to +20.</li> <li data-xf-list-type="ul">In melee, All Out attack gives +20 and target can't dodge or parry.</li> <li data-xf-list-type="ul">Shotguns at point blank range are awesome on lightly armored targets.</li> </ul><p></p><p>Roleplaying:</p><ul> <li data-xf-list-type="ul">My players loved the 40k world, and many knew it better than me. Which was not a problem, as I got the vibe right. The vibe being everything is both terrible and bad ass. Just keep layering that in and your players will love it.</li> <li data-xf-list-type="ul">Nothing is shiny. Everything is either corrupt or falling apart. Men haul giant ion cannons to their battle stations by pulling them on massive chains. Women work in dark, damp factories producing defective goods that no one wants. The masses toil, often for no reason. The nobles party, and indulge in heresy that unleash damnation over entire worlds.</li> <li data-xf-list-type="ul">And in the muck are heroes. Often doomed, but a few of the NPCs are shining examples, giving their all for the Emperor. The players may be such heroes. These heroes hold the darkness at bay.</li> <li data-xf-list-type="ul">The players get to be bad ass. Have NPCs grovel at their feet from time to time. Set up combats where the players get surprise and all the advantages every now and again. Let them push the button that detonates the tower of <insert bad thing here>.</li> <li data-xf-list-type="ul">The players get to be royally hosed. Seeming allies set them up to take the fall. They are put in impossible situations by uncaring imperial orders. Mistakes are made, and the supplies get sent to the wrong planet. Traitors and uncaring bureaucrats are more dangerous than the supposed enemy.</li> </ul><p></p><p>To pick up on the 40k vibe, I read a few of the 40k fiction books. Many are as dreadful as is typical for game-based writing, but some are surprisingly good. I enjoyed the Eisenhorn books (I read one fat one with the entire trilogy in one big book).</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="Nojo509, post: 6140984, member: 6746743"] Combat: [LIST] [*]The colorful Minion Rules (from Dark Heresy, Creatures Anathema) were great. Lots of crits and nasty deaths. Only War might have those baked in, but the jist is each minion gets 2 wounds. Any hit past armour and toughness does 1 wound, unless it does more than 10. If 10+ wounds, go directly to the Crit Table. Yay! Default to 8, unless 9 or 10 is the correct result. Messy deaths all around! And faster fights. Almost all my combats had minions. [*]Flame weapons don't roll to hit. The targets roll to get out of the flame. Even untrained they are great on a bunch of low level NPCs. [*]Grenades can do damage even if they miss, since they land somewhere. [*]I'm not sure how Full Auto works in OW, since the +20 to hit bonus went away in Black Crusade. But in DH, RT, DW: +20 Full Auto +10 Short Range = +30. Point blank is +30, so +50 to hit. Plus you do a ton of damage. [*]When not using Autofire, Aim gives +10 to +20. [*]In melee, All Out attack gives +20 and target can't dodge or parry. [*]Shotguns at point blank range are awesome on lightly armored targets. [/LIST] Roleplaying: [LIST] [*]My players loved the 40k world, and many knew it better than me. Which was not a problem, as I got the vibe right. The vibe being everything is both terrible and bad ass. Just keep layering that in and your players will love it. [*]Nothing is shiny. Everything is either corrupt or falling apart. Men haul giant ion cannons to their battle stations by pulling them on massive chains. Women work in dark, damp factories producing defective goods that no one wants. The masses toil, often for no reason. The nobles party, and indulge in heresy that unleash damnation over entire worlds. [*]And in the muck are heroes. Often doomed, but a few of the NPCs are shining examples, giving their all for the Emperor. The players may be such heroes. These heroes hold the darkness at bay. [*]The players get to be bad ass. Have NPCs grovel at their feet from time to time. Set up combats where the players get surprise and all the advantages every now and again. Let them push the button that detonates the tower of <insert bad thing here>. [*]The players get to be royally hosed. Seeming allies set them up to take the fall. They are put in impossible situations by uncaring imperial orders. Mistakes are made, and the supplies get sent to the wrong planet. Traitors and uncaring bureaucrats are more dangerous than the supposed enemy. [/LIST] To pick up on the 40k vibe, I read a few of the 40k fiction books. Many are as dreadful as is typical for game-based writing, but some are surprisingly good. I enjoyed the Eisenhorn books (I read one fat one with the entire trilogy in one big book). Have fun! [/QUOTE]
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