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Sell me on Warhammer fantasy rpg?
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<blockquote data-quote="Retreater" data-source="post: 9428779" data-attributes="member: 42040"><p>WFRPG 4e has great art, lore, and setting. Cubicle has produced fantastic adventure content (especially The Enemy Within campaign.) The Foundry VTT module is very well designed.</p><p></p><p>We fell off it, hard. I find it much more complex than 5e. Here are a few examples:</p><ul> <li data-xf-list-type="ul">It has a basic percentage mechanic to resolve actions, except that the "basic" percentage is rarely used, and you're supposed to modify nearly every roll. Even if you're rolling an average test, you're expected to add something like +20% to your skill to see if you succeed.</li> <li data-xf-list-type="ul">Every time you succeed at a roll, you get metacurrency, which can be spent to augment other rolls.</li> <li data-xf-list-type="ul">You have hit locations, different armor and wound thresholds on every location. And then you have lingering injuries in each of those hit locations to keep up with for potentially weeks of play.</li> <li data-xf-list-type="ul">When you roll opposed checks, you subtract what you rolled from your percentage skill to see how many "degrees of success" you get, which become bonus damage or other effects.</li> <li data-xf-list-type="ul">Want to level up? You're spending XP to buy new skills and abilities, which all cost different amounts depending on different tier values to your class (career). </li> <li data-xf-list-type="ul">It's super deadly. Your character can die if you fall 10 feet.</li> <li data-xf-list-type="ul">You will have a wide power level distribution in your party. You can have a fully armored knight in the same party as a beggar in a loin cloth with no discernable value to add to the group. (Not fun if you're the beggar.) </li> </ul><p>My recommendation, use the lore and inspiration from the setting and adventure content. Use an OSR system like Shadowdark to run the game.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9428779, member: 42040"] WFRPG 4e has great art, lore, and setting. Cubicle has produced fantastic adventure content (especially The Enemy Within campaign.) The Foundry VTT module is very well designed. We fell off it, hard. I find it much more complex than 5e. Here are a few examples: [LIST] [*]It has a basic percentage mechanic to resolve actions, except that the "basic" percentage is rarely used, and you're supposed to modify nearly every roll. Even if you're rolling an average test, you're expected to add something like +20% to your skill to see if you succeed. [*]Every time you succeed at a roll, you get metacurrency, which can be spent to augment other rolls. [*]You have hit locations, different armor and wound thresholds on every location. And then you have lingering injuries in each of those hit locations to keep up with for potentially weeks of play. [*]When you roll opposed checks, you subtract what you rolled from your percentage skill to see how many "degrees of success" you get, which become bonus damage or other effects. [*]Want to level up? You're spending XP to buy new skills and abilities, which all cost different amounts depending on different tier values to your class (career). [*]It's super deadly. Your character can die if you fall 10 feet. [*]You will have a wide power level distribution in your party. You can have a fully armored knight in the same party as a beggar in a loin cloth with no discernable value to add to the group. (Not fun if you're the beggar.) [/LIST] My recommendation, use the lore and inspiration from the setting and adventure content. Use an OSR system like Shadowdark to run the game. [/QUOTE]
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