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Sell me on Warhammer fantasy rpg?
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<blockquote data-quote="aramis erak" data-source="post: 9429306" data-attributes="member: 6779310"><p>Fourth Ed (the current) is pretty crunchy, tho' not really heavy-crunch... More like oversized cheesy-puffs than french bread toast kind of crunch of, say, GURPS, or the Balsa wood with crunchy peanut butter of Phoenix Command. No edition is particulary complex, but the amount of rules unused is low; many elements are mechanical.</p><p></p><p>I dislike the changes to combat, but they are well received by many; it's a matter of personal taste. </p><p>The math isn't convoluted, per se... but it's a percentile game, so if players are uncomfortable with 2-digit addition and subtraction on the fly, it will slow things a good bit, especially in combat. (This is true of 1st, 2nd, and 4th editions.)</p><p></p><p>The magic is much riskier to the caster (and his/her allies) than in any D&D edition core, but every caster is on par with an AD&D 1e/2e Wild Mage. (This is true of 2nd and 4th editions.)</p><p></p><p>There are provisions for gridded play in combat, and facing matters. (All but 3rd ed)</p><p></p><p>Characters seldom die from wound point losses, per se; they die from the crits taken when they're out of Wounds... (all editions) And the crits range from amusing (low rolls on the critical table) to insta-kill gory mess description. (Again, all editions).</p><p>Losing one's character's sanity is equally as big a threat; in 2e and later, corruption also is a risk, and results in mutations, and mutations are proof of chaos and a capital crime in the setting. (all editions)</p><p></p><p>3rd ed is the FFG custom dice edition; I like it, but it's OOP and heavily relied upon cards in lieu of sheets. It's very similar otherwise to FFG's later Star Wars, which cleaned up some of the rougher spots of WFRP 3.</p><p>Note that WFRP 3 is equally as deadly, despite the totally different mechanics.</p><p></p><p>I've enjoyed 1st a lot, 2nd a little, 3rd I liked a lot but didn't get much running in, and due to the increased math in combat, decided to get off the bus. It's not hard, it's just not the tone I wanted.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9429306, member: 6779310"] Fourth Ed (the current) is pretty crunchy, tho' not really heavy-crunch... More like oversized cheesy-puffs than french bread toast kind of crunch of, say, GURPS, or the Balsa wood with crunchy peanut butter of Phoenix Command. No edition is particulary complex, but the amount of rules unused is low; many elements are mechanical. I dislike the changes to combat, but they are well received by many; it's a matter of personal taste. The math isn't convoluted, per se... but it's a percentile game, so if players are uncomfortable with 2-digit addition and subtraction on the fly, it will slow things a good bit, especially in combat. (This is true of 1st, 2nd, and 4th editions.) The magic is much riskier to the caster (and his/her allies) than in any D&D edition core, but every caster is on par with an AD&D 1e/2e Wild Mage. (This is true of 2nd and 4th editions.) There are provisions for gridded play in combat, and facing matters. (All but 3rd ed) Characters seldom die from wound point losses, per se; they die from the crits taken when they're out of Wounds... (all editions) And the crits range from amusing (low rolls on the critical table) to insta-kill gory mess description. (Again, all editions). Losing one's character's sanity is equally as big a threat; in 2e and later, corruption also is a risk, and results in mutations, and mutations are proof of chaos and a capital crime in the setting. (all editions) 3rd ed is the FFG custom dice edition; I like it, but it's OOP and heavily relied upon cards in lieu of sheets. It's very similar otherwise to FFG's later Star Wars, which cleaned up some of the rougher spots of WFRP 3. Note that WFRP 3 is equally as deadly, despite the totally different mechanics. I've enjoyed 1st a lot, 2nd a little, 3rd I liked a lot but didn't get much running in, and due to the increased math in combat, decided to get off the bus. It's not hard, it's just not the tone I wanted. [/QUOTE]
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