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Sell me on Warhammer fantasy rpg?
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<blockquote data-quote="TheSword" data-source="post: 9429328" data-attributes="member: 6879661"><p>Please don't strike it from the list until you take a closer look. Its an awesome system. Plus I'm sure Retreater won't mind me mentioning that he's fallen off every system hard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Here's a thread where I tried to articulate the things I found awesome about the system. I've been playing 4th ed for about 3 years and currently playing or DMing 4 weekly/monthly campaigns in the system.</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/a-few-things-i-really-like-about-wfrp.704306/[/URL]</p><p></p><p>Summary:</p><p></p><ul> <li data-xf-list-type="ul">Combat is very tactical and has consequences</li> <li data-xf-list-type="ul">Levelling up is interesting</li> <li data-xf-list-type="ul">Careers are flexible and awesome</li> <li data-xf-list-type="ul">Social encounters are a thing and is baked into the rules</li> </ul><p></p><p>One misconceptions is that it is deadly. That isn't true. You have a few Fate points that act as extra lives. So yes there is a chance you die falling off a roof (slim but possible) but you would just be able to spend a fate to avoid death.</p><p></p><p>Also its not true that levelling up is complicated or only skill related. It really isn't. You an increase skills, ability stats or talents. Because its broken down into small XP awards every session you're really just spending a little bit at a time.</p><p></p><p>Lastly A poorly designed character may not be effective but that is entirely a result of player choice not anything the system puts on you. its the only system I've ever seen where a rat-catcher, merchant or blacksmith can be as effective as a wizard or knight. Yes you could chose to play a farmer with no Weapon Skill who attacks with a broken chair leg. But you could also play a farmer who is pretty skilled with a woodaxe, or defends with a quarterstaff better than a knight with a sword - which is pretty cool.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9429328, member: 6879661"] Please don't strike it from the list until you take a closer look. Its an awesome system. Plus I'm sure Retreater won't mind me mentioning that he's fallen off every system hard. ;) Here's a thread where I tried to articulate the things I found awesome about the system. I've been playing 4th ed for about 3 years and currently playing or DMing 4 weekly/monthly campaigns in the system. [URL unfurl="true"]https://www.enworld.org/threads/a-few-things-i-really-like-about-wfrp.704306/[/URL] Summary: [LIST] [*]Combat is very tactical and has consequences [*]Levelling up is interesting [*]Careers are flexible and awesome [*]Social encounters are a thing and is baked into the rules [/LIST] One misconceptions is that it is deadly. That isn't true. You have a few Fate points that act as extra lives. So yes there is a chance you die falling off a roof (slim but possible) but you would just be able to spend a fate to avoid death. Also its not true that levelling up is complicated or only skill related. It really isn't. You an increase skills, ability stats or talents. Because its broken down into small XP awards every session you're really just spending a little bit at a time. Lastly A poorly designed character may not be effective but that is entirely a result of player choice not anything the system puts on you. its the only system I've ever seen where a rat-catcher, merchant or blacksmith can be as effective as a wizard or knight. Yes you could chose to play a farmer with no Weapon Skill who attacks with a broken chair leg. But you could also play a farmer who is pretty skilled with a woodaxe, or defends with a quarterstaff better than a knight with a sword - which is pretty cool. [/QUOTE]
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