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Sell me on Warhammer fantasy rpg?
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<blockquote data-quote="TheSword" data-source="post: 9431548" data-attributes="member: 6879661"><p>So just something to consider. Group advantage completely changes the way advantage plays. Instead of becoming something complicated to remember it becomes a great mechanic for tactically binding the party together.</p><p></p><p>I found it hard to remember the modifiers at first but then I realized the bonuses all fit into 3 bands +20, +40 and +60. And the negative -10, -20, -30.</p><p></p><p>So you just need to remember the steps of penalty or bonus rather than precise matching modifier. So I know that you get a bonus for outnumbering 2:1 so that must be +20. And I know you get a better bonus for 3:1 so that must be +40 because it’s the next layer. Just like I know short range gives you a bonus so that must be +20 and point blank is shorter so must be +40. Same applies to penalties like cover.</p><p></p><p>Makes it tons easier to remember.</p><p></p><p>The reason to persevere with learning the system and modifier is it actually makes things like outnumbering, and range really matter. Which in turn makes the game more tactical.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9431548, member: 6879661"] So just something to consider. Group advantage completely changes the way advantage plays. Instead of becoming something complicated to remember it becomes a great mechanic for tactically binding the party together. I found it hard to remember the modifiers at first but then I realized the bonuses all fit into 3 bands +20, +40 and +60. And the negative -10, -20, -30. So you just need to remember the steps of penalty or bonus rather than precise matching modifier. So I know that you get a bonus for outnumbering 2:1 so that must be +20. And I know you get a better bonus for 3:1 so that must be +40 because it’s the next layer. Just like I know short range gives you a bonus so that must be +20 and point blank is shorter so must be +40. Same applies to penalties like cover. Makes it tons easier to remember. The reason to persevere with learning the system and modifier is it actually makes things like outnumbering, and range really matter. Which in turn makes the game more tactical. [/QUOTE]
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