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Sell me on Wizards books published since Complete Divine
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<blockquote data-quote="DreadArchon" data-source="post: 3467410" data-attributes="member: 49449"><p>There's 4 base classes, you forgot Beguiler (which is basically a Rogue/Sorceror).</p><p></p><p>The variant classes are:</p><p>Barbarian (get a reasonable Rage variant)</p><p>Bard (get a omgwtfbbq broken Bardic Knowledge replacement)</p><p>Cleric (a new take on Spontaneous Domain Casting, and my favorite version that I've seen)</p><p>Druid (two: super-spiffy Wild Shape variant and a lame Spontaneous Summoning replacement)</p><p>Favored Soul (I don't use this class in the first place...)</p><p>Fighter (some blah feat replacement options, but they get some <em>nice</em> feats in this book!)</p><p>Hexblade (replace familiar with something useful)</p><p>Marshal (lame replacement for Grant Move Action)</p><p>Monk (lame replacement for Flurry of Blows)</p><p>Paladin (replace special mount with option to do lots of damage if smiting on a charge)</p><p>Ranger (AWESOME animal companion replacement--anyone the Ranger hits, ever, counts as flanked that turn!)</p><p>Rogue (some lame uncanny dodge replacement)</p><p>Scout (sacrifice move speed bonus for a climb speed)</p><p>Swashbuckler (swap dodge bonus for a bonus to AC when dual-wielding)</p><p>Sorceror (fast metamagic instead of a familiar)</p><p>Warlock (swap 1/day healing with 1/day damage aura)</p><p>Warmage (learn spells from all schools, but at lower levels)</p><p>Wizard (some really nifty special powers for specialists)</p><p></p><p>Yeah, this book is awesome. I've only bought three books, and this was the second, beating out such competition as the DMG and Monster Manual (feh, I've got the SRD).</p></blockquote><p></p>
[QUOTE="DreadArchon, post: 3467410, member: 49449"] There's 4 base classes, you forgot Beguiler (which is basically a Rogue/Sorceror). The variant classes are: Barbarian (get a reasonable Rage variant) Bard (get a omgwtfbbq broken Bardic Knowledge replacement) Cleric (a new take on Spontaneous Domain Casting, and my favorite version that I've seen) Druid (two: super-spiffy Wild Shape variant and a lame Spontaneous Summoning replacement) Favored Soul (I don't use this class in the first place...) Fighter (some blah feat replacement options, but they get some [i]nice[/i] feats in this book!) Hexblade (replace familiar with something useful) Marshal (lame replacement for Grant Move Action) Monk (lame replacement for Flurry of Blows) Paladin (replace special mount with option to do lots of damage if smiting on a charge) Ranger (AWESOME animal companion replacement--anyone the Ranger hits, ever, counts as flanked that turn!) Rogue (some lame uncanny dodge replacement) Scout (sacrifice move speed bonus for a climb speed) Swashbuckler (swap dodge bonus for a bonus to AC when dual-wielding) Sorceror (fast metamagic instead of a familiar) Warlock (swap 1/day healing with 1/day damage aura) Warmage (learn spells from all schools, but at lower levels) Wizard (some really nifty special powers for specialists) Yeah, this book is awesome. I've only bought three books, and this was the second, beating out such competition as the DMG and Monster Manual (feh, I've got the SRD). [/QUOTE]
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