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<blockquote data-quote="KarinsDad" data-source="post: 6409067" data-attributes="member: 2011"><p>That assumes that one wants to play an Elf wizard. Sure, having a +5 to hit D8+3 ranged weapon at level one, but most wizards are stuck with at best +4 to hit D6+2 ranged weapons (and daggers two weapon). That's typically 30% to 35% less DPR (AC dependent) which means that if the elven wizard takes out a foe in 2 rounds, the non-elf wizard typically takes the same foe out in 3 rounds. Btw, Firebolt at +5 to hit and D10 damage averages more damage than a Dex 14 light crossbow and even the D8 cantrips are almost as good.</p><p></p><p>Then there's that pesky using up a first level spell slot for Mage Armor.</p><p></p><p></p><p>The loss of multiple encounter protection spells and the introduction of single concentration spells weakens the wizard heavily. In 3E, a wizard with some combination of mage armor, shield, cat's grace, blur, and mirror image up was extremely difficult to hit and the protection could last for multiple encounters.</p><p></p><p>Now, shield lasts a single round, cat's grace does not exist, and blur / mirror image lasts a minute which typically means that they are single encounter (and blur requires concentration).</p><p></p><p>For someone who likes playing a defensive utility wizard who is willing to not hide in the back, 5E has stamped out that concept completely. Such a PC doesn't have the resources.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6409067, member: 2011"] That assumes that one wants to play an Elf wizard. Sure, having a +5 to hit D8+3 ranged weapon at level one, but most wizards are stuck with at best +4 to hit D6+2 ranged weapons (and daggers two weapon). That's typically 30% to 35% less DPR (AC dependent) which means that if the elven wizard takes out a foe in 2 rounds, the non-elf wizard typically takes the same foe out in 3 rounds. Btw, Firebolt at +5 to hit and D10 damage averages more damage than a Dex 14 light crossbow and even the D8 cantrips are almost as good. Then there's that pesky using up a first level spell slot for Mage Armor. The loss of multiple encounter protection spells and the introduction of single concentration spells weakens the wizard heavily. In 3E, a wizard with some combination of mage armor, shield, cat's grace, blur, and mirror image up was extremely difficult to hit and the protection could last for multiple encounters. Now, shield lasts a single round, cat's grace does not exist, and blur / mirror image lasts a minute which typically means that they are single encounter (and blur requires concentration). For someone who likes playing a defensive utility wizard who is willing to not hide in the back, 5E has stamped out that concept completely. Such a PC doesn't have the resources. [/QUOTE]
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