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<blockquote data-quote="KarinsDad" data-source="post: 6409075" data-attributes="member: 2011"><p>Unless the opponent saves right away. I definitely get it that IF the DM is rolling crappy, these spells can have very nice utility. It's just a bit frustrating when fighting the BBEG and the third level wizard throws out his only second level spell that he has been saving for 5 encounters, just to watch it fizzle. And this, of course, assumes that the BBEG is humanoid. Saving that spell for the BBEG and finding out that it's a monster is a bit disheartening as well.</p><p></p><p>For many fights in 5E, spells like Hold Person are a waste. It only takes 1 to 3 successful hits to take out the vast majority of foes, at least at lower levels. So casting hold person so that a monk can take a given foe out in 2 critical hits instead of with 2 normal hits if the extra damage of a critical is not enough seems like a waste as well. Action Economy-wise, Hold Person is typically only good if one can use it on a foe that requires 5 or more hits to take out. Anything less than a lieutenant, it's a waste on and even many lieutenants can be quickly taken down without the need for it.</p><p></p><p>Note: Hold Person can shine at higher levels when cast on multiple foes. The odds of the DM making all of the saves diminishes, but by higher level, spells tends to be better than Hold Person.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6409075, member: 2011"] Unless the opponent saves right away. I definitely get it that IF the DM is rolling crappy, these spells can have very nice utility. It's just a bit frustrating when fighting the BBEG and the third level wizard throws out his only second level spell that he has been saving for 5 encounters, just to watch it fizzle. And this, of course, assumes that the BBEG is humanoid. Saving that spell for the BBEG and finding out that it's a monster is a bit disheartening as well. For many fights in 5E, spells like Hold Person are a waste. It only takes 1 to 3 successful hits to take out the vast majority of foes, at least at lower levels. So casting hold person so that a monk can take a given foe out in 2 critical hits instead of with 2 normal hits if the extra damage of a critical is not enough seems like a waste as well. Action Economy-wise, Hold Person is typically only good if one can use it on a foe that requires 5 or more hits to take out. Anything less than a lieutenant, it's a waste on and even many lieutenants can be quickly taken down without the need for it. Note: Hold Person can shine at higher levels when cast on multiple foes. The odds of the DM making all of the saves diminishes, but by higher level, spells tends to be better than Hold Person. [/QUOTE]
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