Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sell me on Wizards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="raleel" data-source="post: 6409151" data-attributes="member: 21664"><p>While I don't disagree with the concept, it is somewhat important for every class to have their moment in the sun in all the aspects of the game. This is why we have clerics and fighters the way they are now - specifically because we didn't like heal bots and fighters getting outshined by wizards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, could you define "utility" in your view? It gets tossed around a lot and it tends to be "I handle the edge cases", which... well... is that really a role?</p><p></p><p></p><p></p><p>I don't disagree, particularly on Minor Illusion. The ability to summon a thing that can block line of sight and requires an intelligence based investigation is quite strong. Intelligence tends to be a low stat on monsters, so it's going to hit them particularly hard.</p><p></p><p></p><p></p><p>Sure. I'm particularly fond of the "spread oil out with an unseen servant and fire bolt it" trick. It should be noted that they scale automatically, not requiring bigger slots.</p><p></p><p>I disagree with you on acid splash - the GM isn't "not being extra picky" there, he's being quite lenient in allowing it to hit objects. The spell specifically calls out creatures. Sure, he might allow it. Heck, as a regular GM I probably would allow it. But that's not RAW by any stretch of the imagination.</p><p></p><p></p><p></p><p>good. this is the sort of thing that I would like to see. I wouldn't mind it being focused at lower levels, but this is actually quite good still. It gives me hope that it is not bad, just requires a pretty high level of thought. That's ok with me.</p><p></p><p></p><p></p><p>I think you are correct that they have more versatility potentially, but wizards DO have to have those spells available. Without scrolls and money in the treasure, the wizard is going to lag behind seriously. If you play once a week, get a scroll once a week, and level every 2 weeks, you are JUST matching the cleric's spell selection. Granted, yours may be more versatile and hit a million edge cases, but he does have that whole healing thing that you are missing entirely. </p><p></p><p>It is highly DM dependent at that point, and that never feels very good to a player. You have to have a high level of trust with your DM, and that is not always available, and probably not the best game design.</p><p></p><p>I suppose at this point it is good to remind DMs that your wizard player is very dependent on scrolls/ability to add spells from you. Make sure that he's getting the most bang for his buck - he's paying for his squishiness with versatility, so let him have some.</p></blockquote><p></p>
[QUOTE="raleel, post: 6409151, member: 21664"] While I don't disagree with the concept, it is somewhat important for every class to have their moment in the sun in all the aspects of the game. This is why we have clerics and fighters the way they are now - specifically because we didn't like heal bots and fighters getting outshined by wizards :) Also, could you define "utility" in your view? It gets tossed around a lot and it tends to be "I handle the edge cases", which... well... is that really a role? I don't disagree, particularly on Minor Illusion. The ability to summon a thing that can block line of sight and requires an intelligence based investigation is quite strong. Intelligence tends to be a low stat on monsters, so it's going to hit them particularly hard. Sure. I'm particularly fond of the "spread oil out with an unseen servant and fire bolt it" trick. It should be noted that they scale automatically, not requiring bigger slots. I disagree with you on acid splash - the GM isn't "not being extra picky" there, he's being quite lenient in allowing it to hit objects. The spell specifically calls out creatures. Sure, he might allow it. Heck, as a regular GM I probably would allow it. But that's not RAW by any stretch of the imagination. good. this is the sort of thing that I would like to see. I wouldn't mind it being focused at lower levels, but this is actually quite good still. It gives me hope that it is not bad, just requires a pretty high level of thought. That's ok with me. I think you are correct that they have more versatility potentially, but wizards DO have to have those spells available. Without scrolls and money in the treasure, the wizard is going to lag behind seriously. If you play once a week, get a scroll once a week, and level every 2 weeks, you are JUST matching the cleric's spell selection. Granted, yours may be more versatile and hit a million edge cases, but he does have that whole healing thing that you are missing entirely. It is highly DM dependent at that point, and that never feels very good to a player. You have to have a high level of trust with your DM, and that is not always available, and probably not the best game design. I suppose at this point it is good to remind DMs that your wizard player is very dependent on scrolls/ability to add spells from you. Make sure that he's getting the most bang for his buck - he's paying for his squishiness with versatility, so let him have some. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sell me on Wizards
Top