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<blockquote data-quote="Shayuri" data-source="post: 6409197" data-attributes="member: 4936"><p>Hah! Well that (other players messing up one's plans) is always the risk of playing a tactician...and Wizards definitely encourage that role, no question! Man, I need to start quoting posts I'm responding to. Y'all post too fast! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hee hee.</p><p></p><p>So far I've played a sly Illusionist and an Evoker. It's striking to me how differently they played. The illusionist tended to enable the party to just straight up evade encounters with Disguise Self and the use of the Actor feat. He got some decent mileage out of the Minor Illusion cantrip, since illusionists get to basically use it as a smaller version of Major Image...which is sweet. I got to roll Bluffs several times to convince monsters to waste attacks on phantoms. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And of course, when push came to shove, he could throw out damage spells too. He's made some use of Suggestion and Phantasmal Force as well...using the latter to kill a guard by tricking him into falling off a wall he was standing on!</p><p></p><p>The Evoker on the other hand throws out damage first and always. Being able to disregard friendlies in AoEs is a big boon, and means I can cut loose from the back ranks with near-impunity. This is great, especially in situations where targeted attacks are difficult, like with limited visibility or high-AC enemies. This wizard is not subtle, but is still pretty quick to anger. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would like to try the other arcane schools as well. I have a transmuter coming online in a new game, and I'd really like to give Abjuration and Divination a go. They -seem- pretty good, but I always like to give things a whirl before I judge. </p><p></p><p>One thing I notice in a lot of posts that disparage the 5e Wizard is a comparison to prior editions. 'In 3.x wizards could do -this- and they can't anymore,' and so on. Yet, I have found for my own sake that when I judge 5e on its own merits, rather than try to fit it into the mold of what has gone before, I have few complaints so far. Oh, a few to be sure, because I am a nitpicker and even a little hypercritical at times, but I've been pretty impressed with the party dynamic in 5e in my games so far. </p><p></p><p>I will say this though, as an olive branch to those dissatisfied with 5e wizards; a lot of the reason I've liked them as much as I have is because I've had GM's who appreciate and encourage creative play. GM's who enjoy it almost as much as I do when I hoodwink a guard into thinking I'm an orc officer, or when an ogre not only wastes a haymaker on an illusion but totally flubs his Perception check (opposed by my Bluff to make the illusion 'dodge') and thinks he just missed and is so mad that he then tries AGAIN before figuring it out.</p><p></p><p>A GM who takes a harder line will make wizards a lot less fun, because so much of what makes them fun is not spelled out line by line in the rules.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6409197, member: 4936"] Hah! Well that (other players messing up one's plans) is always the risk of playing a tactician...and Wizards definitely encourage that role, no question! Man, I need to start quoting posts I'm responding to. Y'all post too fast! :) Hee hee. So far I've played a sly Illusionist and an Evoker. It's striking to me how differently they played. The illusionist tended to enable the party to just straight up evade encounters with Disguise Self and the use of the Actor feat. He got some decent mileage out of the Minor Illusion cantrip, since illusionists get to basically use it as a smaller version of Major Image...which is sweet. I got to roll Bluffs several times to convince monsters to waste attacks on phantoms. :) And of course, when push came to shove, he could throw out damage spells too. He's made some use of Suggestion and Phantasmal Force as well...using the latter to kill a guard by tricking him into falling off a wall he was standing on! The Evoker on the other hand throws out damage first and always. Being able to disregard friendlies in AoEs is a big boon, and means I can cut loose from the back ranks with near-impunity. This is great, especially in situations where targeted attacks are difficult, like with limited visibility or high-AC enemies. This wizard is not subtle, but is still pretty quick to anger. :) I would like to try the other arcane schools as well. I have a transmuter coming online in a new game, and I'd really like to give Abjuration and Divination a go. They -seem- pretty good, but I always like to give things a whirl before I judge. One thing I notice in a lot of posts that disparage the 5e Wizard is a comparison to prior editions. 'In 3.x wizards could do -this- and they can't anymore,' and so on. Yet, I have found for my own sake that when I judge 5e on its own merits, rather than try to fit it into the mold of what has gone before, I have few complaints so far. Oh, a few to be sure, because I am a nitpicker and even a little hypercritical at times, but I've been pretty impressed with the party dynamic in 5e in my games so far. I will say this though, as an olive branch to those dissatisfied with 5e wizards; a lot of the reason I've liked them as much as I have is because I've had GM's who appreciate and encourage creative play. GM's who enjoy it almost as much as I do when I hoodwink a guard into thinking I'm an orc officer, or when an ogre not only wastes a haymaker on an illusion but totally flubs his Perception check (opposed by my Bluff to make the illusion 'dodge') and thinks he just missed and is so mad that he then tries AGAIN before figuring it out. A GM who takes a harder line will make wizards a lot less fun, because so much of what makes them fun is not spelled out line by line in the rules. [/QUOTE]
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