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<blockquote data-quote="raleel" data-source="post: 6409227" data-attributes="member: 21664"><p>That's good to see. I think I would pick a little differently at first level, and maybe some of the other ones, but not much. My cantrip loadout would be very close - I might swap light for something else, and mage hand vs unseen servant as a ritual is kind of a tough choice for me. I to tend towards a bit more battlefield control - fog cloud and grease are both in my list. But it seems like that the playstyle has not changed much, just some stuff has been flattened a bit. I'm still pretty concerned about concentration. I do understand the need for something like that, but... oy. You get one battlefield effect or a buff or a debuff in many cases.</p><p></p><p>I also agree, Magic Missile is a poor choice for a level 1 spell slot. yea, it auto hits, but... meh damage. There are better uses for that. </p><p></p><p>Speaking of "handyman" tricks - how about caltrops + an AOE that does the whole start/enter thing, like grease? Save vs grease, if you make that, you don't slip, but you have to save vs caltrop. if you DON'T make that, you stop your move, take a point, and are forced to make another save against grease. If you don't make it against grease, you slip and fall and STILL have caltrop damage, and have to crawl out, fighting grease to escape. Same sort of thing with ball bearings - fall prone after you have spent more movement than it takes to get up and get out, and you are hitting them again, potentially repeating the effect in a sort of cartoony inability to leave. THAT is battlefield control. Hunting traps too. Seems like until you are trotting out bigger guns, having a supply of oil and bags of metal bits</p></blockquote><p></p>
[QUOTE="raleel, post: 6409227, member: 21664"] That's good to see. I think I would pick a little differently at first level, and maybe some of the other ones, but not much. My cantrip loadout would be very close - I might swap light for something else, and mage hand vs unseen servant as a ritual is kind of a tough choice for me. I to tend towards a bit more battlefield control - fog cloud and grease are both in my list. But it seems like that the playstyle has not changed much, just some stuff has been flattened a bit. I'm still pretty concerned about concentration. I do understand the need for something like that, but... oy. You get one battlefield effect or a buff or a debuff in many cases. I also agree, Magic Missile is a poor choice for a level 1 spell slot. yea, it auto hits, but... meh damage. There are better uses for that. Speaking of "handyman" tricks - how about caltrops + an AOE that does the whole start/enter thing, like grease? Save vs grease, if you make that, you don't slip, but you have to save vs caltrop. if you DON'T make that, you stop your move, take a point, and are forced to make another save against grease. If you don't make it against grease, you slip and fall and STILL have caltrop damage, and have to crawl out, fighting grease to escape. Same sort of thing with ball bearings - fall prone after you have spent more movement than it takes to get up and get out, and you are hitting them again, potentially repeating the effect in a sort of cartoony inability to leave. THAT is battlefield control. Hunting traps too. Seems like until you are trotting out bigger guns, having a supply of oil and bags of metal bits [/QUOTE]
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