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<blockquote data-quote="Dausuul" data-source="post: 6409237" data-attributes="member: 58197"><p>I find that the 5E wizard reminds me <em>very</em> strongly of what it was like to play a mid-level (5th to 10th or so) wizard in AD&D. Carefully managing a limited pool of spell slots, looking for creative ways to get the most out of your spells, hanging back and waiting for the right moment rather than blasting away from the get-go... it's a challenging class, but a lot of fun for those who enjoy such things. The main difference is that AD&D wizards were much weaker at low levels and much stronger at high levels. And, of course, they didn't get at-will cantrips.</p><p></p><p></p><p>This is true. DMs who run D&D as a tactical skirmish game, and come down hard on any attempt to do something not clearly laid out in the rules, make wizarding very dull and ineffective. Illusion magic in particular is highly DM-dependent. A DM who's determined not to let you mess with his carefully planned encounter can more or less negate your illusions just by refusing to let monsters fall for them.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6409237, member: 58197"] I find that the 5E wizard reminds me [I]very[/I] strongly of what it was like to play a mid-level (5th to 10th or so) wizard in AD&D. Carefully managing a limited pool of spell slots, looking for creative ways to get the most out of your spells, hanging back and waiting for the right moment rather than blasting away from the get-go... it's a challenging class, but a lot of fun for those who enjoy such things. The main difference is that AD&D wizards were much weaker at low levels and much stronger at high levels. And, of course, they didn't get at-will cantrips. This is true. DMs who run D&D as a tactical skirmish game, and come down hard on any attempt to do something not clearly laid out in the rules, make wizarding very dull and ineffective. Illusion magic in particular is highly DM-dependent. A DM who's determined not to let you mess with his carefully planned encounter can more or less negate your illusions just by refusing to let monsters fall for them. [/QUOTE]
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