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<blockquote data-quote="Authweight" data-source="post: 6409588" data-attributes="member: 6693417"><p>Here is why I feel the wizard is solid:</p><p></p><p>At-will cantrips let you attack for 1d10 damage compared to a 15 dex archer's 1d8+2. That's only one point of damage behind, on average.</p><p></p><p>With a 1d6 hit die, you're only 2 hit points per level behind a fighter with the same con. That's not too bad.</p><p></p><p>If you're human you can spend your bonus feat on light armor proficiency, or as someone mentioned earlier in the thread you get medium for free as a dwarf. With a decent dex, you can potentially have a decent AC. Preparing shield doesn't expend a spell slot until you actually need it, giving you situationally good survivability.</p><p></p><p>Since slots are separated from prepared spells, you can prepare one general purpose spell and the rest situational. That way you can maximize your chance of having the right spell at any given time and still have big guns available to you when you need them.</p><p></p><p>Arcane recovery substantially increases your effective spells per day when you take a short rest.</p><p></p><p>You can prepare spells that target different saves and use them against targets that are weak against them. You can make high AC enemies roll saves and roll spell attacks against enemies with low AC.</p><p></p><p>The specializations have a lot of good things going for them, like the evoker's ability to leave targets out of a blast or the diviner's portent dice.</p><p></p><p>Overall, if you play smart, I think the wizard can hang right with the other classes. You can't stack buffs any more, but you are free to prepare a much wider range of spells than in 3e because you can choose to spam a single prepped spell or cast each one once, depending on what your DM throws at you. You don't have to decide at the start of the day how many times you'll cast each spell, just prepare a wide range and use whichever ones fit.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6409588, member: 6693417"] Here is why I feel the wizard is solid: At-will cantrips let you attack for 1d10 damage compared to a 15 dex archer's 1d8+2. That's only one point of damage behind, on average. With a 1d6 hit die, you're only 2 hit points per level behind a fighter with the same con. That's not too bad. If you're human you can spend your bonus feat on light armor proficiency, or as someone mentioned earlier in the thread you get medium for free as a dwarf. With a decent dex, you can potentially have a decent AC. Preparing shield doesn't expend a spell slot until you actually need it, giving you situationally good survivability. Since slots are separated from prepared spells, you can prepare one general purpose spell and the rest situational. That way you can maximize your chance of having the right spell at any given time and still have big guns available to you when you need them. Arcane recovery substantially increases your effective spells per day when you take a short rest. You can prepare spells that target different saves and use them against targets that are weak against them. You can make high AC enemies roll saves and roll spell attacks against enemies with low AC. The specializations have a lot of good things going for them, like the evoker's ability to leave targets out of a blast or the diviner's portent dice. Overall, if you play smart, I think the wizard can hang right with the other classes. You can't stack buffs any more, but you are free to prepare a much wider range of spells than in 3e because you can choose to spam a single prepped spell or cast each one once, depending on what your DM throws at you. You don't have to decide at the start of the day how many times you'll cast each spell, just prepare a wide range and use whichever ones fit. [/QUOTE]
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