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<blockquote data-quote="KarinsDad" data-source="post: 6409671" data-attributes="member: 2011"><p>Most archer PCs in 5E have Dex of 16 (at least ones I have seen since by definition, Dex is their schtick) and some have +2 for fighting style. So while archers are typically doing 4 to 6 DPR (5 to 7 DPR with fighting style), wizards tend to do 3 to 4.5 DPR with Firebolt (2.5 to 4 DPR with D8 cantrips). The archers tend to average 35% more damage (55% with fighting style) which on successful hits is typically 2 more points of damage (and of course, the additional 1 time in 10 that a hit occurs due to fighting style).</p><p></p><p></p><p></p><p>Although this is a true statement that it could be done, I doubt it comes up in play that the player says "Ah ha, a vegepygmy. I'll target Wisdom.". For a vegepygmy, which is best: AC, Con, Dex or Wis? I suspect that except for a few iconic monsters, most players do not really know which is the best defense to target against. In 5E, by the time a few rounds have gone by and players start getting a feel (mostly about AC), the combat is nearly over.</p><p></p><p>Sure, if the DM gives out clues or has various skill rolls tell the players the answer, then it might happen more often.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6409671, member: 2011"] Most archer PCs in 5E have Dex of 16 (at least ones I have seen since by definition, Dex is their schtick) and some have +2 for fighting style. So while archers are typically doing 4 to 6 DPR (5 to 7 DPR with fighting style), wizards tend to do 3 to 4.5 DPR with Firebolt (2.5 to 4 DPR with D8 cantrips). The archers tend to average 35% more damage (55% with fighting style) which on successful hits is typically 2 more points of damage (and of course, the additional 1 time in 10 that a hit occurs due to fighting style). Although this is a true statement that it could be done, I doubt it comes up in play that the player says "Ah ha, a vegepygmy. I'll target Wisdom.". For a vegepygmy, which is best: AC, Con, Dex or Wis? I suspect that except for a few iconic monsters, most players do not really know which is the best defense to target against. In 5E, by the time a few rounds have gone by and players start getting a feel (mostly about AC), the combat is nearly over. Sure, if the DM gives out clues or has various skill rolls tell the players the answer, then it might happen more often. [/QUOTE]
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