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<blockquote data-quote="Authweight" data-source="post: 6409694" data-attributes="member: 6693417"><p>That's fair. You're definitely behind in at-will DPR, especially if the martial character builds for it specifically. The standard array only gives a 15 max, but racial bonuses can bring this up to 16 easily enough.</p><p></p><p>I think this is made up for mainly by the ability to strategically spike large damage to groups of enemies. The ability to cause large amounts of damage at the beginning of a fight can often clear the enemies before they get a chance to do much. Getting a burning hands off on a group of enemies at the start of a fight is far more useful than doing that damage over the course of several rounds, because doing your damage early means that many of them will drop quicker and get fewer actions off. A wizard will do less overall damage than other characters, but their damage will be dealt to the right targets at the right times in great big chunks.</p><p></p><p></p><p></p><p>Many times, guessing based on the description is pretty easy. Animals and brutes often have poor cha, spellcasters will be weaker in con, etc. If you face an enemy multiple times, which in many adventures is common, you can learn from past experience. Many DMs will also allow skill checks to figure out weaker saves. </p><p></p><p>More important, however, is the ability to bypass high AC enemies. High AC enemies can be a real pain in the butt for martial characters to deal with, but you can get in there and score consistent damage with poison spray at-will, or any of your other handy save-based spells.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6409694, member: 6693417"] That's fair. You're definitely behind in at-will DPR, especially if the martial character builds for it specifically. The standard array only gives a 15 max, but racial bonuses can bring this up to 16 easily enough. I think this is made up for mainly by the ability to strategically spike large damage to groups of enemies. The ability to cause large amounts of damage at the beginning of a fight can often clear the enemies before they get a chance to do much. Getting a burning hands off on a group of enemies at the start of a fight is far more useful than doing that damage over the course of several rounds, because doing your damage early means that many of them will drop quicker and get fewer actions off. A wizard will do less overall damage than other characters, but their damage will be dealt to the right targets at the right times in great big chunks. Many times, guessing based on the description is pretty easy. Animals and brutes often have poor cha, spellcasters will be weaker in con, etc. If you face an enemy multiple times, which in many adventures is common, you can learn from past experience. Many DMs will also allow skill checks to figure out weaker saves. More important, however, is the ability to bypass high AC enemies. High AC enemies can be a real pain in the butt for martial characters to deal with, but you can get in there and score consistent damage with poison spray at-will, or any of your other handy save-based spells. [/QUOTE]
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