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<blockquote data-quote="KarinsDad" data-source="post: 6410007" data-attributes="member: 2011"><p>But why should the wizard feel effective with knowledge checks and the bard or fighter or rogue not feel effective? Is it because the wizard has more daily abilities (i.e. spells) that seem wasted if used on the wrong foe? Do you only give a dice roll to any players whose PC has the given skill (arcana, nature, religion, etc.) trained? Or do you give it to every player at the table?</p><p></p><p>If one watches the TV show Grimm, the protagonists typically do not know the different creature types ahead of time. Even though the main protagonist has a boatload of books of various creatures, he does not have them memorized. He tends to look up the creature after encountering it. Once encountered, the creature then tends to be known.</p><p></p><p>If fighting trolls (and this assumes that the PCs even know that it is a troll), it's sometimes more fun to have the players not know to throw acid or fire on the troll to prevent it from getting up. Sure, 75% of all players know this anyway, but if the DM just describes hulking creatures attacking from the shadows, is it necessarily to give the names of the creatures? Doesn't it make an encounter more memorable when the PCs focus fire on one creature, then the next creature, and then the first creature gets back up? Some DMs introduce this level of mystery by reskinning monsters. Others by being vague with creature names.</p><p></p><p>Personally as a DM and as a player, I just prefer a bit more mystery. Yes, I too have been playing as long as you and it's more fun to not just be told how to solve a given encounter problem. It's ok to waste a fire spell once in a while on something that is resistant or immune to fire. Now granted, a DM should explain that the creature in front of you has fire for a hair and beard and that should give the player a strong hint that the creature is fire immune, but telling the player that it's an Azer and also immune to poison seems a bit metagamey.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6410007, member: 2011"] But why should the wizard feel effective with knowledge checks and the bard or fighter or rogue not feel effective? Is it because the wizard has more daily abilities (i.e. spells) that seem wasted if used on the wrong foe? Do you only give a dice roll to any players whose PC has the given skill (arcana, nature, religion, etc.) trained? Or do you give it to every player at the table? If one watches the TV show Grimm, the protagonists typically do not know the different creature types ahead of time. Even though the main protagonist has a boatload of books of various creatures, he does not have them memorized. He tends to look up the creature after encountering it. Once encountered, the creature then tends to be known. If fighting trolls (and this assumes that the PCs even know that it is a troll), it's sometimes more fun to have the players not know to throw acid or fire on the troll to prevent it from getting up. Sure, 75% of all players know this anyway, but if the DM just describes hulking creatures attacking from the shadows, is it necessarily to give the names of the creatures? Doesn't it make an encounter more memorable when the PCs focus fire on one creature, then the next creature, and then the first creature gets back up? Some DMs introduce this level of mystery by reskinning monsters. Others by being vague with creature names. Personally as a DM and as a player, I just prefer a bit more mystery. Yes, I too have been playing as long as you and it's more fun to not just be told how to solve a given encounter problem. It's ok to waste a fire spell once in a while on something that is resistant or immune to fire. Now granted, a DM should explain that the creature in front of you has fire for a hair and beard and that should give the player a strong hint that the creature is fire immune, but telling the player that it's an Azer and also immune to poison seems a bit metagamey. [/QUOTE]
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