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<blockquote data-quote="KarinsDad" data-source="post: 6410137" data-attributes="member: 2011"><p>Sure, but as DM, I'm going to not say "Err, wait a minute. You know that an archmage will be very resistant to Hold Person.". I'll call for Int checks if the party is stuck or knowledge checks if a player asks for one, but one might as well be playing Monopoly if the DM hands out knowledge checks on every group of monsters. A high Int PC does not necessarily equate to a high knowledge or even a fast thinking PC. By the time the scholar gives the other PCs all of the dirt on the monster, the fighter has already killed it and wiped off his blade. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The very fact that the vast majority of monsters have at most a 2 or 3 difference in most of their saves means that slowing up the game in order for the wizard player to shuffle through a bunch of different spells, just to find the right one because the DM indicated that the foe has a high Con (i.e. 14) and a lower Dex (i.e. 10) seems overkill. Just pick one. With bounded accuracy, you'll do ok the vast majority of the time anyway. There are some situations like Ogres with +3 Con and -2 Wis where it matters a lot, but I suspect that extremely obvious things like that tend to be fairly easy for most alert players to figure out anyway.</p><p></p><p>Big strong types, do not use Con. Fast types, do not use Dex. Masterminds/leaders, do not use Wis.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6410137, member: 2011"] Sure, but as DM, I'm going to not say "Err, wait a minute. You know that an archmage will be very resistant to Hold Person.". I'll call for Int checks if the party is stuck or knowledge checks if a player asks for one, but one might as well be playing Monopoly if the DM hands out knowledge checks on every group of monsters. A high Int PC does not necessarily equate to a high knowledge or even a fast thinking PC. By the time the scholar gives the other PCs all of the dirt on the monster, the fighter has already killed it and wiped off his blade. ;) The very fact that the vast majority of monsters have at most a 2 or 3 difference in most of their saves means that slowing up the game in order for the wizard player to shuffle through a bunch of different spells, just to find the right one because the DM indicated that the foe has a high Con (i.e. 14) and a lower Dex (i.e. 10) seems overkill. Just pick one. With bounded accuracy, you'll do ok the vast majority of the time anyway. There are some situations like Ogres with +3 Con and -2 Wis where it matters a lot, but I suspect that extremely obvious things like that tend to be fairly easy for most alert players to figure out anyway. Big strong types, do not use Con. Fast types, do not use Dex. Masterminds/leaders, do not use Wis. [/QUOTE]
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