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<blockquote data-quote="Falling Icicle" data-source="post: 6410485" data-attributes="member: 17077"><p>So what? How many short rests do you expect a party to take every day? Unless the party takes quite a few short rests every day, a wizard is going to have many more daily spells than a fighter has action surges in a day.</p><p></p><p></p><p></p><p>Obviously, it's not worth using a save-or-suck spell on a pitifully weak creature. On the other hand, it can be devastating to a boss type character that gets shut down for the entire fight or much of it. Even just taking out the boss for a single round, while simultaneously giving all of your allies advantage and automatic crits if they hit it, can turn a difficult fight into a cake walk.</p><p></p><p></p><p></p><p>Hold Person gets to be as powerful as it is as a 2nd level spell because it has the humanoids only restriction. At higher levels, there's hold monster. Hold person is just as powerful as hold monster, a 5th level spell, except that it only affects humanoids. It makes up for having all that power at 3 spell levels lower by having a limit on what types of creatures it can affect. Even if you don't end up encountering humanoids as often in your game, there are plenty of other spells at level 2 that will work on any type of creature. Hold person is just one spell out of many. It seems to me that you have unreasonable expectations for what a single level 2 spell should be able to accomplish.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6410485, member: 17077"] So what? How many short rests do you expect a party to take every day? Unless the party takes quite a few short rests every day, a wizard is going to have many more daily spells than a fighter has action surges in a day. Obviously, it's not worth using a save-or-suck spell on a pitifully weak creature. On the other hand, it can be devastating to a boss type character that gets shut down for the entire fight or much of it. Even just taking out the boss for a single round, while simultaneously giving all of your allies advantage and automatic crits if they hit it, can turn a difficult fight into a cake walk. Hold Person gets to be as powerful as it is as a 2nd level spell because it has the humanoids only restriction. At higher levels, there's hold monster. Hold person is just as powerful as hold monster, a 5th level spell, except that it only affects humanoids. It makes up for having all that power at 3 spell levels lower by having a limit on what types of creatures it can affect. Even if you don't end up encountering humanoids as often in your game, there are plenty of other spells at level 2 that will work on any type of creature. Hold person is just one spell out of many. It seems to me that you have unreasonable expectations for what a single level 2 spell should be able to accomplish. [/QUOTE]
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