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<blockquote data-quote="Celtavian" data-source="post: 6410770" data-attributes="member: 5834"><p>I've been looking over the 5E wizard. Seems like he grows in power similarly to all versions of the wizard other than basic. He's fairly weak early on. He grows until he is the most able to swing a battle to the advantage of the party. </p><p></p><p>My biggest concern is the encounters are so weak that a wizard's power is rarely necessary. Monsters don't output that much damage compared to PC hit points (save for a few notable big attacks like breath weapons). The ability to boost damage output in short bursts might not be as necessary as it was in the older editions. Effect spells are not that worthwhile an investment due to the nature of saving throws. Random rolls even for non-proficient creatures will still lead to very short durations on average. The old school methods of dealing with monsters like hold, fear, sleep, or the like won't be as effective in this edition. Haste is still a great buff, but only for melees. At high level a wizard will definitely be a scene stealer when dealing with final BBEGs. He can unload his high level slots to annihilate something. Not sure that will be particularly well received by the rest of the group.</p><p></p><p>It will definitely be a different experience playing a wizard in 5E. I'm looking forward to giving it a shot. They are definitely better than 4E wizards. I think with proper system mastery, can be a potent force. Maybe not as steady a damage and effect dealer as other classes, but definitely a contributor in major fights capable of ending them quickly and decisively.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6410770, member: 5834"] I've been looking over the 5E wizard. Seems like he grows in power similarly to all versions of the wizard other than basic. He's fairly weak early on. He grows until he is the most able to swing a battle to the advantage of the party. My biggest concern is the encounters are so weak that a wizard's power is rarely necessary. Monsters don't output that much damage compared to PC hit points (save for a few notable big attacks like breath weapons). The ability to boost damage output in short bursts might not be as necessary as it was in the older editions. Effect spells are not that worthwhile an investment due to the nature of saving throws. Random rolls even for non-proficient creatures will still lead to very short durations on average. The old school methods of dealing with monsters like hold, fear, sleep, or the like won't be as effective in this edition. Haste is still a great buff, but only for melees. At high level a wizard will definitely be a scene stealer when dealing with final BBEGs. He can unload his high level slots to annihilate something. Not sure that will be particularly well received by the rest of the group. It will definitely be a different experience playing a wizard in 5E. I'm looking forward to giving it a shot. They are definitely better than 4E wizards. I think with proper system mastery, can be a potent force. Maybe not as steady a damage and effect dealer as other classes, but definitely a contributor in major fights capable of ending them quickly and decisively. [/QUOTE]
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