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Sell Me On WotBS / Zeitgeist
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<blockquote data-quote="MoutonRustique" data-source="post: 7268954" data-attributes="member: 22362"><p>I can speak for the early Zeitgeist adventures - what I noted :</p><p>- these adventures are built with 4e*</p><p>- there are some very, very, <em>very</em> cool (and good) encounter and creature designs</p><p>- the setting is very distinctive (as all things different: could be a + or a -, depending on what you want) and is objectively well put together and evocative</p><p>- the story and characters are deep and excellent</p><p></p><p>*This <em>isn't</em> a conversion AND it was done by someone that understood the strengths of 4e. You can feel it in how everything flows, in the types of encounters, in the kinds of challenges. It uses situations that wouldn't have worked as easily in other editions and also avoids the situations that tend to fall flat in 4e.</p><p></p><p><strong>It's certainly the best 4e adventure design I've seen.</strong> </p><p>(That's the end of the sentence - and I've played Gardmore Abbey and Harkenwold.)</p><p></p><p>*I haven't read or played the latter adventures (RL and all that jazz), and I'd be curious to compare it with the later ones that were written in PF and converted to 4e. (I'm not <em>thrilled</em> that they went this route, but I <em>am</em> very grateful they cared enough about their honour to complete the 4e path even after the numbers obviously told them it was not the most profitable use of their time. Sincerely, thank you.)</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7268954, member: 22362"] I can speak for the early Zeitgeist adventures - what I noted : - these adventures are built with 4e* - there are some very, very, [I]very[/I] cool (and good) encounter and creature designs - the setting is very distinctive (as all things different: could be a + or a -, depending on what you want) and is objectively well put together and evocative - the story and characters are deep and excellent *This [I]isn't[/I] a conversion AND it was done by someone that understood the strengths of 4e. You can feel it in how everything flows, in the types of encounters, in the kinds of challenges. It uses situations that wouldn't have worked as easily in other editions and also avoids the situations that tend to fall flat in 4e. [B]It's certainly the best 4e adventure design I've seen.[/B] (That's the end of the sentence - and I've played Gardmore Abbey and Harkenwold.) *I haven't read or played the latter adventures (RL and all that jazz), and I'd be curious to compare it with the later ones that were written in PF and converted to 4e. (I'm not [I]thrilled[/I] that they went this route, but I [I]am[/I] very grateful they cared enough about their honour to complete the 4e path even after the numbers obviously told them it was not the most profitable use of their time. Sincerely, thank you.) [/QUOTE]
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