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Sell Me On WotBS / Zeitgeist
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<blockquote data-quote="Jhaelen" data-source="post: 7275951" data-attributes="member: 46713"><p>Well, inherent bonuses have been introduced in the Dark Sun setting for a reason: There's a basic assumption that magic items are rare and treasure sparse. Apart from potions (or 'magic fruits' to stay within the setting), you probably will not find any maigc items for sale. There's also a higher percentage of combats against 'beasts' that don't carry treasure.</p><p></p><p>So, I guess, to make best use of the inherent bonus rules, you should consider adjusting the amount of treasure, as well. I don't recall if the Dark Sun books had any guidelines for this, though.</p><p></p><p>P.S.: Your remark about having several implements ready to choose from again reminded me of 3e: I recall having a golf caddy of different weapons available to deal with all kinds of monsters and their damage resistances: Basically, you needed weapons made from silver, cold-iron, and adamantine, ideally also something good-aligned, and maybe lawful-aligned, for melee and ranged combat.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7275951, member: 46713"] Well, inherent bonuses have been introduced in the Dark Sun setting for a reason: There's a basic assumption that magic items are rare and treasure sparse. Apart from potions (or 'magic fruits' to stay within the setting), you probably will not find any maigc items for sale. There's also a higher percentage of combats against 'beasts' that don't carry treasure. So, I guess, to make best use of the inherent bonus rules, you should consider adjusting the amount of treasure, as well. I don't recall if the Dark Sun books had any guidelines for this, though. P.S.: Your remark about having several implements ready to choose from again reminded me of 3e: I recall having a golf caddy of different weapons available to deal with all kinds of monsters and their damage resistances: Basically, you needed weapons made from silver, cold-iron, and adamantine, ideally also something good-aligned, and maybe lawful-aligned, for melee and ranged combat. [/QUOTE]
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