Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Sell Me On WoW!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dinkeldog" data-source="post: 2089195" data-attributes="member: 195"><p>Raloc, that's not been my experience. With the exception of Night Elves, I've done the beginning quests for humans, dwarves, taurens and undead without needing to group. The Night Elf barrow downs was the only area that I needed to group in to survive and succeed in the quests. I haven't played a warrior, yet, however, so maybe it's different for them than druids, paladins, warlocks, priests, mages and rogues. I also primarily do quest objectives rather than grinding (which I find boring).</p><p></p><p>Finding a good guild does make things a lot easier, however. Enduring Nobility, for example, has a mage tailor that loves nothing more than to provide full sets of silk bags (or better if he's got better on hand) to sub-level 5 guildies. The guild chat channel is also a nice information source. Just don't pull stunts like asking questions on the guild channel and then ask again on the general channel hoping for a different answer. We're really not lying to you.</p><p></p><p>As for keeping at the same level as other people in the guild, I guess it helps if you can maintain pace with a group that you get together with to do more difficult elite quests and instances. If other guilds are like EN, though, then a number of people will have multiple characters at different levels. In my case, Garos (druid) is lvl 52, Errand (paladin) is lvl 33, Takkor (warlock) is 16, Tipher (rogue) is 13, and Sundiver (shaman--hopefully going into the shadow guild once that's off the ground) is 16. Depending on what's going on, Garos may go with Venatrix (48 hunter) or Errand may accompany Etayn (18 druid alt for Venatrix/Kotik2) to the Deadmines. Etayn is also planning on accompanying Tipher and Takkor a couple different times through the Deadmines. </p><p></p><p>The trick for us is that we're mostly a low player count guild (as EN World members are scattered across servers and some are playing their horde characters exclusively or primarily) that has a larger number of characters. So whatever works best for our own enjoyment and/or ours and other guildmates' needs is what we do at any given time.</p><p></p><p>I guess it comes down to most of the game being soloable, but I enjoy the instances that require grouping; and with the guild set up and a few friends on the side, I can usually find appropriate groups for the instances. But a lot of my recent time has been at most duoing in Un'goro and the Burning Steppes. Still, I need to get a good run through Maraudon and the Sunken Temple. Those'll require groups.</p></blockquote><p></p>
[QUOTE="Dinkeldog, post: 2089195, member: 195"] Raloc, that's not been my experience. With the exception of Night Elves, I've done the beginning quests for humans, dwarves, taurens and undead without needing to group. The Night Elf barrow downs was the only area that I needed to group in to survive and succeed in the quests. I haven't played a warrior, yet, however, so maybe it's different for them than druids, paladins, warlocks, priests, mages and rogues. I also primarily do quest objectives rather than grinding (which I find boring). Finding a good guild does make things a lot easier, however. Enduring Nobility, for example, has a mage tailor that loves nothing more than to provide full sets of silk bags (or better if he's got better on hand) to sub-level 5 guildies. The guild chat channel is also a nice information source. Just don't pull stunts like asking questions on the guild channel and then ask again on the general channel hoping for a different answer. We're really not lying to you. As for keeping at the same level as other people in the guild, I guess it helps if you can maintain pace with a group that you get together with to do more difficult elite quests and instances. If other guilds are like EN, though, then a number of people will have multiple characters at different levels. In my case, Garos (druid) is lvl 52, Errand (paladin) is lvl 33, Takkor (warlock) is 16, Tipher (rogue) is 13, and Sundiver (shaman--hopefully going into the shadow guild once that's off the ground) is 16. Depending on what's going on, Garos may go with Venatrix (48 hunter) or Errand may accompany Etayn (18 druid alt for Venatrix/Kotik2) to the Deadmines. Etayn is also planning on accompanying Tipher and Takkor a couple different times through the Deadmines. The trick for us is that we're mostly a low player count guild (as EN World members are scattered across servers and some are playing their horde characters exclusively or primarily) that has a larger number of characters. So whatever works best for our own enjoyment and/or ours and other guildmates' needs is what we do at any given time. I guess it comes down to most of the game being soloable, but I enjoy the instances that require grouping; and with the guild set up and a few friends on the side, I can usually find appropriate groups for the instances. But a lot of my recent time has been at most duoing in Un'goro and the Burning Steppes. Still, I need to get a good run through Maraudon and the Sunken Temple. Those'll require groups. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Sell Me On WoW!
Top